User:TheWayOfTheCon/LowLife zone
| LowLife | |
| Rulestring | 13/3 B3/S13 |
|---|---|
| Rule integer | 5128 |
| Character | Chaotic |
| Black/white reversal | B0123468/S01234678 |
LowLife is a Life-like rule where cells are born if they have 3 neighbors, and survive if they have one or three neighbors. This rule already has its own page — You can view it here if you like. This user page just goes into much more detail, the kind of detail that is completely unwarranted on the rule's page. This user page and its related subpages also include a lot of my own input, such as covering patterns that I think might be useful, goals I have for the rule, and why I even chose it in the first place.
Subpages of this subpage
- Useful or potentially useful patterns (WIP)
- Stamp collections (Even more WIP)
Why LowLife?
In 2025, I discovered Conway's Game of Life through the website Scratch, a social game-making website with a kid-oriented programming language. Despite the program's limitations, people on Scratch have made some clever things with it, such as a HashLife-compatable Conway's Game of Life simulator that's also capable of simulating alien rules. So that's where I found CGOL for the first time, and amongst my messing around with the default rule, I also looked at some of the other rules. And that's when I found it.
The rule B3/S13 was unlike the majority of rules I saw (which is probably countable on your hands). It did not grow uncontrollably, nor did it have just a few patterns. It was somewhere in the middle, and looked very promising. Granted, it felt less exciting than Life, but it was diverse. So I made some more soups, and saw the Sidewinder for the first time. Things were getting real.
In the coming weeks, I learned more about Conway's Game of Life in general because I found LifeWiki. I also created a ConwayLife account around this time. I massively expanded the LowLife page, made a few posts to its respective forum, and vanished. I didn't think finding stuff was fit for me. But in 2026, for whatever reason I decided to come back, wiser (in terms of Life knowledge) than I was before. I still have a lot left to learn, however.
In retrospect, I still think LowLife has potential to be an interesting rule, but I will note that the short lifespan of chaotic patterns and the rarity of the elementary spaceships are substantial downsides. Nevertheless, I will keep looking through and study the rule and see how far I can take it.
Goals
THE BIG ONE
- Engineer a spaceship gun
Properties and behavior
For reasons I do not yet know, chaotic patterns in LowLife are extremely short lived in comparison to their Life counterparts. For example, the soups you see in the rule infobox usually stabilize in just 30 generations.
(click above to open LifeViewer)
Because cells can only survive with one or three neighbors, straight or diagonal lines are unstable and problematic on their own. As a result, many larger, stable patterns are more nuanced in form and harder to come across naturally.
Still Lifes
As mentioned in the above paragraph, the survival condition of 1 or 3 neighbors means straight/diagonal lines (beyond the extension of the Domino and Duoplet) are hard to stabilize. As a result, many still lifes in Life will not be compatible with LowLife. In fact, the Block is the only one they share.
The Domino and Duoplet respectively are the most common still lifes, with the Block being in third. Combined, the trio have an astronomical chokehold on natural still life diversity: They comprise roughly 99.9987% of all still life occurences on Catagolue's C1 census.
This isn't to say that no simple still lifes exist beyond these three. There are a handful of larger ones that are somewhat simple in form.
Induction coils and inductees
LowLife comes with some flexible inductees that represent the majority of larger still lifes that are known to exist. I have identified and named four distinct ones.
| From left to right: Fah, Sickle, Lid[note 1], and Barn. Below are examples of induction. (click above to open LifeViewer) |
The Block, Duoplet, and Domino are all common induction coils, and can be interchangeable due to their simple geometries. Although, the four inductees can come in stable, mirrored pairs.
Oscillators
While LowLife is lacking in still life variety, it makes up for that with good oscillator variety. While no oscillators from Life are known to work in this rule, there are several unique oscillators that are common to come across. Many of the known oscillators in this rule are flippers.
| A big collection of oscillators put together by I6_I6.[1] Some of the oscillators here have not been reported to occur naturally. (click above to open LifeViewer) |
| The most common oscillators in the rule. Unlike in Life, the rarity of oscillators is more distributed. (click above to open LifeViewer) |
Pingpong
One specific period-4 oscillator, referred on Jean-Claude Heudin's paper on this rule as the twister and apparently the pingpong on Wikimedia Commons,[2] (I like that name better) is unique from other common oscillators in that it produces a relatively distant spark and has a quick turning motion afterwards. This has made it useful as the main component in eaters and hasslers.
| The pingpong, in action. (click above to open LifeViewer) |
| No spaceship is safe from the pingpong.[3] (click above to open LifeViewer) |
Spaceships
LowLife has three "elementary spaceships", those that are by far the most common. They are named the Sidewinder, Creeper, and Fighter according to gliderdb.
| The elementary spaceships. (click above to open LifeViewer) |
| The smallest 'non-elementary' spaceships of all known speeds: c/2, c/3, c/4, c/5, c/6, c/4d, and c/6d. (click above to open LifeViewer) |
There are several other spaceships of varying speeds found by search programs.
Sidewinder
The sidewinder is the most common spaceship, moving at a speed of c/4 diagonal. However, it is still quite rare, being roughly the 23rd most common object in Catagolue's C1 census. It has glide-symmetry. In half of its phases is made of two isolated parts; the T-tetromino and Domino.
Creeper and Fighter
The creeper is the second-most common spaceship, and moves at the same speed as the sidewinder but orthogonally. The fighter is less common and is very similar in form to the creeper, with the inclusion of a domino at the front. However, having to move through this domino gives the fighter a lower speed, at c/6.
Common evolutionary sequences
Sparks
Predecessors
Miscellaneous patterns
Linear growth
Currently, two types of infinite growth are known, puffers and wickstretchers. I was the first to find a linear growth pattern in this rule.
| The first infinitely-growing pattern I ever laid eyes upon in this rule. (click above to open LifeViewer) |
| The first wickstretcher discovered, found by I6_I6.[4] (click above to open LifeViewer) |
| The current smallest linear growth pattern, having 35 cells minimum.[5] (click above to open LifeViewer) |
Growing spaceships are also known, utilizing a wickeater to consume the debris left by a puffer.
Eaters
As mentioned previously, the pingpong is very useful in constructing eaters due to its spark.
| Pingpong-based eaters for each elementary spaceship. (click above to open LifeViewer) |
Only one stable spaceship eater is known, and it is for the Creeper. Stable eaters will be hard to make as most still lifes in this rule are very sensitive to sparks or collisions.
| The stable Creeper eater.[6] (click above to open LifeViewer) |
Hasslers
Currently, only block hasslers are known.
| A small block hassler. (click above to open LifeViewer) |
Wicks and fuses
LowLife has some simple wick technology. There is a simple period-2 wick that can be found naturally at short lengths. Its fuse is clean and is just one added cell. There is also a wick that is a line of dominoes, with its fuse being the T-tetromino. The fuse travels at the speed of light, although it does not burn cleanly at the end.
There is also a known diagonal wick consisting of duoplets, with its fuse being the L-tetromino.
| A demonstration of known wick technology. (click above to open LifeViewer) |
Catalysts
Very few still life catalysts are known in LowLife, as almost all reactions between still lifes and a perturbing pattern end up in either irreversible damage or complete destruction.
References
- ↑ I6_I6 (February 16, 2026). Re: B3/S13 "LowLife" (discussion thread) at the ConwayLife.com forums
- ↑ "File:1g3 pingpong.gif". Arbol1 (12 Dec 2004).
- ↑ 400spartans (May 25, 2020). Re: B3/S13 "LowLife" (discussion thread) at the ConwayLife.com forums
- ↑ I6_I6 (March 1, 2026). Re: B3/S13 "LowLife" (discussion thread) at the ConwayLife.com forums
- ↑ R2INT (March 5, 2026). Re: B3/S13 "LowLife" (discussion thread) at the ConwayLife.com forums
- ↑ TheWayOfTheCon (February 14, 2026). Re: B3/S13 "LowLife" (discussion thread) at the ConwayLife.com forums
Notes
- ↑ Was formerly named Sombrero before I was informed that an oscillator shares that name.