Snake

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Snake
x = 4, y = 2, rule = B3/S23 ob2o$2obo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ THUMBSIZE 3 ZOOM 21 HEIGHT 400 SUPPRESS ]]
Pattern type Strict still life
Number of cells 6
Bounding box 4 × 2
Frequency class 13.9
Static symmetry Unspecified
Discovered by JHC group
Year of discovery 1970

Snake is a 6-bit still life. It was discovered by the JHC group in 1970.[1]

Snake is the twenty-first most common still life in Achim Flammenkamp's census, being less common than boat-tie but slightly more common than big S.[2] It is also the twenty-eighth most common object on Adam P. Goucher's Catagolue. It is the rarest of the five 6-bit still lifes.[3]

The snake is about twice as common in C2_4 (the symmetry it has) compared to asymmetric soups.

As rock

The snake can act as a rock. An example is shown below in Conduit 1.

x = 24, y = 13, rule = B3/S23 b2o$2bo$bo$b2o6$o3b2o15bo$2o2b2o15bo$b2o18b3o$2o21bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ GPS 20 THUMBSIZE 2 ]]
Conduit 1, showing the snake as a rock catalyst
(click above to open LifeViewer)
RLE: here Plaintext: here

As induction coil

A snake is the cheapest way in both population and bounding box to stabilize a line of three cells, such as in cauldron, and the cheapest in bounding box but not population for a line of five, such as in the rectifier. Snakes are also the most efficient way to stabilize certain non-flat regions such as those in 55P10 and 28P7.2, although aircraft carriers also work for this purpose.

See also

References

  1. ↑ Dean Hickerson's oscillator stamp collection. Retrieved on June 18, 2009.
  2. ↑ Achim Flammenkamp (September 7, 2004). "Most seen natural occurring ash objects in Game of Life". Retrieved on January 15, 2009.
  3. ↑ Adam P. Goucher. "Statistics". Catagolue. Retrieved on June 24, 2016.