User:I6 I6/Elementary Emulators

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This is a collection of the smallest, by population-per-unit, elementary replicators in the 2-state INT rulespace which emulate an even-numbered elementary CA.[note 1] Collection managed by I6_I6, but feel free to contribute any new discoveries!

Goals

  • Find an emulator for all of the rules
  • Find a systematic method to create emulators for any of these rules

The Collection

Only one representative (the one with the lower Wolfram number) from each pair of reflection-equivalent rules is included. Empty rows mean there are no known emulators which emulate that rule. If the discoverer and/or discovery date are unknown, it means the pattern is too simple to find its specific discovery data. The replicators should be tiled horizontally, diagonally going up, or between the two, depending on the offset.

Emulated rule
(Wolfram code)
Pattern Population Offset Period Velocity Discoverer Discovery date
Rule 0 x = 1, y = 1, rule = B/S

o!

1 (1,0) 1 Stationary Unknown Unknown
Rule 2 x = 2, y = 3, rule = B2ae4i/S

bo$o$o!

3 (2,0) 2 Stationary Unknown Unknown
Rule 4 x = 1, y = 1, rule = B/S0

o!

1 (1,0) 1 Stationary Unknown Unknown
Rule 6
Rule 8 x = 2, y = 3, rule = B2e/S1e2ack3r

bo$o$o!

3 (2,0) 2 Stationary I6_I6 April 19, 2026
Rule 10
Rule 12 x = 2, y = 2, rule = B/S2ae3ei

2o$bo!

3 (2,0) 2 Stationary I6_I6 April 19, 2026
Rule 14
Rule 18
Rule 22
Rule 24
Rule 26
Rule 28
Rule 30
Rule 32
Rule 34
Rule 36
Rule 38
Rule 40
Rule 42
Rule 44
Rule 46
Rule 50
Rule 54
Rule 56
Rule 58
Rule 60
Rule 62
Rule 72
Rule 74
Rule 76
Rule 78
Rule 90 x = 1, y = 2, rule = B2a/S

o$o!

2 (2,0) 2 Stationary Unknown Unknown
Rule 94
Rule 104
Rule 106
Rule 108
Rule 110 x = 2, y = 3, rule = B2ai3aeir4r5ei/S3e5e6i

o$2o$o!

4 (2,0) 2 Stationary AforAmpere January 2, 2021
Rule 122
Rule 126
Rule 128
Rule 130
Rule 132
Rule 134
Rule 136
Rule 138
Rule 140
Rule 142
Rule 146
Rule 150
Rule 152
Rule 154
Rule 156
Rule 158
Rule 160
Rule 162
Rule 164
Rule 166
Rule 168
Rule 170
Rule 172
Rule 174
Rule 178
Rule 182
Rule 184 x = 2, y = 3, rule = B2ai3air4c5ei/S3e

bo$2o$bo!

4 (2,0) 2 Stationary I6_I6 April 19, 2026
Rule 186
Rule 188
Rule 190
Rule 200
Rule 202
Rule 204
Rule 206
Rule 218
Rule 222
Rule 232
Rule 234
Rule 236
Rule 238 x = 2, y = 3, rule = B2ai3aeir4cr5ei/S3e5e

o$2o$o!

4 (2,0) 2 Stationary I6_I6 April 19, 2026
Rule 250
Rule 254 x = 1, y = 2, rule = B2a4i/S

o$o!

2 (2,0) 2 Stationary Unknown Unknown

Notes

  1. ↑ Which corresponds to all elementary CA where an empty neighborhood does not produce a birth (i.e., 000 → 0).