User:I6 I6/Elementary Emulators
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This is a collection of the smallest, by population-per-unit, elementary replicators in the 2-state INT rulespace which emulate an even-numbered elementary CA.[note 1] Collection managed by I6_I6, but feel free to contribute any new discoveries!
Goals
- Find an emulator for all of the rules
- Find a systematic method to create emulators for any of these rules
The Collection
Only one representative (the one with the lower Wolfram number) from each pair of reflection-equivalent rules is included. Empty rows mean there are no known emulators which emulate that rule. If the discoverer and/or discovery date are unknown, it means the pattern is too simple to find its specific discovery data. The replicators should be tiled horizontally, diagonally going up, or between the two, depending on the offset.
| Emulated rule (Wolfram code) |
Pattern | Population | Offset | Period | Velocity | Discoverer | Discovery date |
|---|---|---|---|---|---|---|---|
| Rule 0 | x = 1, y = 1, rule = B/S
o! |
1 | (1,0) | 1 | Stationary | Unknown | Unknown |
| Rule 2 | x = 2, y = 3, rule = B2ae4i/S
bo$o$o! |
3 | (2,0) | 2 | Stationary | Unknown | Unknown |
| Rule 4 | x = 1, y = 1, rule = B/S0
o! |
1 | (1,0) | 1 | Stationary | Unknown | Unknown |
| Rule 6 | |||||||
| Rule 8 | x = 2, y = 3, rule = B2e/S1e2ack3r
bo$o$o! |
3 | (2,0) | 2 | Stationary | I6_I6 | April 19, 2026 |
| Rule 10 | |||||||
| Rule 12 | x = 2, y = 2, rule = B/S2ae3ei
2o$bo! |
3 | (2,0) | 2 | Stationary | I6_I6 | April 19, 2026 |
| Rule 14 | |||||||
| Rule 18 | |||||||
| Rule 22 | |||||||
| Rule 24 | |||||||
| Rule 26 | |||||||
| Rule 28 | |||||||
| Rule 30 | |||||||
| Rule 32 | |||||||
| Rule 34 | |||||||
| Rule 36 | |||||||
| Rule 38 | |||||||
| Rule 40 | |||||||
| Rule 42 | |||||||
| Rule 44 | |||||||
| Rule 46 | |||||||
| Rule 50 | |||||||
| Rule 54 | |||||||
| Rule 56 | |||||||
| Rule 58 | |||||||
| Rule 60 | |||||||
| Rule 62 | |||||||
| Rule 72 | |||||||
| Rule 74 | |||||||
| Rule 76 | |||||||
| Rule 78 | |||||||
| Rule 90 | x = 1, y = 2, rule = B2a/S
o$o! |
2 | (2,0) | 2 | Stationary | Unknown | Unknown |
| Rule 94 | |||||||
| Rule 104 | |||||||
| Rule 106 | |||||||
| Rule 108 | |||||||
| Rule 110 | x = 2, y = 3, rule = B2ai3aeir4r5ei/S3e5e6i
o$2o$o! |
4 | (2,0) | 2 | Stationary | AforAmpere | January 2, 2021 |
| Rule 122 | |||||||
| Rule 126 | |||||||
| Rule 128 | |||||||
| Rule 130 | |||||||
| Rule 132 | |||||||
| Rule 134 | |||||||
| Rule 136 | |||||||
| Rule 138 | |||||||
| Rule 140 | |||||||
| Rule 142 | |||||||
| Rule 146 | |||||||
| Rule 150 | |||||||
| Rule 152 | |||||||
| Rule 154 | |||||||
| Rule 156 | |||||||
| Rule 158 | |||||||
| Rule 160 | |||||||
| Rule 162 | |||||||
| Rule 164 | |||||||
| Rule 166 | |||||||
| Rule 168 | |||||||
| Rule 170 | |||||||
| Rule 172 | |||||||
| Rule 174 | |||||||
| Rule 178 | |||||||
| Rule 182 | |||||||
| Rule 184 | x = 2, y = 3, rule = B2ai3air4c5ei/S3e
bo$2o$bo! |
4 | (2,0) | 2 | Stationary | I6_I6 | April 19, 2026 |
| Rule 186 | |||||||
| Rule 188 | |||||||
| Rule 190 | |||||||
| Rule 200 | |||||||
| Rule 202 | |||||||
| Rule 204 | |||||||
| Rule 206 | |||||||
| Rule 218 | |||||||
| Rule 222 | |||||||
| Rule 232 | |||||||
| Rule 234 | |||||||
| Rule 236 | |||||||
| Rule 238 | x = 2, y = 3, rule = B2ai3aeir4cr5ei/S3e5e
o$2o$o! |
4 | (2,0) | 2 | Stationary | I6_I6 | April 19, 2026 |
| Rule 250 | |||||||
| Rule 254 | x = 1, y = 2, rule = B2a4i/S
o$o! |
2 | (2,0) | 2 | Stationary | Unknown | Unknown |
Notes
- ↑ Which corresponds to all elementary CA where an empty neighborhood does not produce a birth (i.e., 000 → 0).