User:H. H. P. M. P. Cole/Book on OCA
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Contents?
Life Variants
- HighLife
- EightLife
- Pedestrian Life
- Grounded Life
- LowDeath
- LeapLife (???)
- tlife (???)
Other Outer-Totalistic Rules
- Morley and Sqrt Replicator Rule (very similar to each other)
- 2x2
- Day And Night
- 3-4 Life
- B2 rules (Seeds, LFoD)
INT Rules
- A tutorial on rulegolfing (Hensel notation, examples)
- Just Friends
- Wolfram/Margolus emulation
- Engineering-friendly rules (Dominoplex, Harvest Moon, Einstein, Snowflakes, Tubular, Traffic Flow, Wildfire, Gedankenmanipulation, tflock2)
Other Classes of Rules
- Generations (incl. Brian's Brain, Star Wars)
- LtL (intro, Bosco, Factorio)
- Wire rules (Wireworld, Bliptile, B-Univ)
- Free photon rules (sticky, B+Univ)
- Universal construction rules (JvN29, Nobili32)
- Loop rules (Codd, Evoloop)
- Multistate Hybrid Rules (Immigration, DoubleLife, TripleLife, SDHI, Rainbow, History rules, Investigator rules)
- Other Multistate (3-state INT???)
Mathemagician314's proposal
1. Life and it’s variants
- Life
- Outer-totalistic life variants (aka HighLife, DryLife, Pedestrian Life, etc.)
- INT Life Variants (aka tLife and its variants, etc.)
2. Computing Rules
3. Rules with complex/interesting dynamics
4. Rules notable due to one or a few interesting objects
- (this includes many ships from the 5S project)
5. Exploding yet notable rules
6. Strobing rules
7. Other notable or heavily explored rules
8. A collection of tens to hundreds of rules that were briefly explored which have a few interesting objects, where each rules gets something like a paragraph