Rule:TernaBlip

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@RULE TernaBlip

Balanced Ternary Bliptile. By islptng

Each cell behaves like a 3-input gate, following rules: 111->1 ttt->1 1t*->0 tt0->1 110->t t00->t 100->1

@COLORS 0 0 0 0 1 0 0 255 Wire (0) 2 0 255 255 Positive(1) 3 255 0 255 Negative(T) 4 255 255 0 Tail

@TABLE n_states:5 neighborhood:vonNeumann symmetries:permute

var a = {0,1,2,3,4} var b = a var c = a var d = a

var i = {0,1,4} var j = i var k = i var l = i

  1. 1tt/1t0/1t1 = 1

1 2,3,a,b 1

  1. ttt/111 = 0

1 2,2,2,a 2 1 3,3,3,a 2

  1. 110 = t

1 2,2,a,b 3

  1. tt0 = 1

1 3,3,a,b 2

  1. 100 = 1

1 2,i,j,k 2

  1. t00 = 1

1 3,i,j,k 3

  1. Default

2 a,b,c,d 4 3 a,b,c,d 4 4 a,b,c,d 1