Rule:StickyZ

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@RULE stickyZ

https://www.conwaylife.com/forums/viewtopic.php?f=11&t=3537&p=63589#p63589

Variant with states 1 and 3 swapped to make it simpler for soups and apgsearch.

This is a workaround for the viewer bug with StickyX. Feel free to delete this when the bug is fixed.

@COLORS 0 48 48 48 3 255 32 64 2 96 96 128 1 64 192 255

@TABLE n_states:4 neighborhood:Moore symmetries:rotate4reflect var a={0,3,2,1} var b=a var c=a var d=a var e=a var f=a var g=a var h=a

  1. SPACE
 #shoot
   0 3,2,0,0,0,2,1,0 2
 #offset
   0 3,1,3,d,3,1,3,h 0
   0 3,1,3,1,3,f,g,h 0
   0 3,1,3,d,3,f,g,h 1
 #pull
   var A={0,3}
   var B=A
   var C=A
   0 0,2,3,2,0,A,B,C 2
   0 2,2,3,2,2,f,g,h 0
 #construct
   0 1,1,0,d,e,f,0,2 2
   0 1,1,0,d,e,f,g,3 2
   0 1,1,0,d,e,f,g,0 3
   0 2,1,1,2,0,0,0,0 2
   0 1,1,c,d,e,f,g,h 0
 #push
   var A={0,2}
   var B=A
   var C=A
   var D=A
   var E=A
   0 1,3,A,B,C,D,E,0 2
   0 2,2,3,d,e,f,g,h 3
 #photon
   0 1,2,c,0,1,0,g,0 2
   0 1,2,c,d,e,f,g,0 0
   0 1,b,c,d,e,f,g,h 1
  1. BLOCK
 #shoot
   3 2,2,1,d,1,2,0,0 3
   3 1,1,0,0,0,0,0,0 0
   3 1,1,0,0,0,0,2,0 0
 #construction
   var A={0,3}
   var B=A
   var C=A
   3 2,2,1,0,0,A,B,C 3
   3 2,2,1,0,3,A,B,C 2
   3 2,2,2,d,e,f,g,h 0
   3 2,2,c,d,e,1,g,h 1
   3 2,2,0,d,e,f,g,0 0
  1. TAIL
 #construct
   2 1,1,0,0,0,0,0,0 1
 #shoot
   2 1,0,0,0,2,0,0,0 3
 #retract
   2 0,0,0,0,0,0,0,0 3
 #basic
   2 a,b,c,d,e,f,g,h 0
  1. SIGNAL
 #construct
   1 1,2,0,0,2,0,0,0 2
   1 1,0,2,0,0,f,0,0 1
 #cancel
   1 2,b,2,d,0,f,0,h 0
 #photon
   1 a,b,c,d,e,f,g,h 2