Rule:HighSix
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@RULE HighSix 2026-7-2, by Pifricted "Test_V"
HighLife, but B6 will make state 2.
@COLORS 0 0 0 0 1 255 255 255 2 255 255 0 @TABLE n_states:3 neighborhood:Moore symmetries:permute var a1 = {0,1,2} var a2 = a1 var a3 = a2 var a4 = a3 var a5 = a4 var a6 = a5 var a7 = a6 var a8 = a7 var a = a1 var b = {0,1} var b1 = b var b2 = b var b3 = b var b4 = b var c = {1,2} var c1 = c var c2 = c var c3 =c b,1,1,c,0,0,0,0,0,1 1,1,1,0,0,0,0,0,0,1 0,1,1,1,1,1,1,0,0,2 2,a1,a2,a3,a4,a5,a6,a7,a8,1 1,a1,a2,a3,a4,a5,a6,a7,a8,0