Rule:BPlusUniv

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@RULE BPlusUniv https://conwaylife.com/forums/viewtopic.php?f=11&t=6375 @TABLE n_states:8 neighborhood:Moore symmetries:rotate4reflect

  1. v1.1.0 - Integrated the newest stable CataProp release

var w={0,1} # Empty and blue var w1=w var w2=w var a={0,1,2,3,4,5,6,7} # All cells var a1=a var a2=a var a3=a var a4=a var a5=a var a6=a var a7=a var c={0,3,5} # CataProp cells var c5=c var c3=c var c3=c var c4=c var c5=c var c6=c var c7=c var d={0,1,2,4,5,6,7} # All cells except red var s={2,4,6,7} # Signal heads

0,s,1,5,1,0,1,5,1,7 # Color changer 0,7,1,5,5,0,5,5,1,4 0,4,1,5,5,0,5,5,1,2 0,2,1,5,5,0,5,5,1,6

5,0,5,0,5,0,0,0,0,3 # T-ship 0,5,0,0,0,3,0,0,0,5 0,3,0,0,5,5,5,0,0,3 0,5,0,5,0,5,0,0,0,3 0,0,5,3,5,0,0,0,c,3 0,0,5,3,5,0,5,3,5,3 0,5,3,5,5,0,0,0,0,5 0,5,5,5,0,0,0,0,0,5 5,5,0,5,5,0,0,0,0,3 5,0,3,3,3,0,0,0,0,0 5,5,3,0,0,5,0,0,0,0 5,0,3,5,0,5,5,5,0,0 5,0,5,5,0,5,0,5,5,0 3,0,5,3,5,0,5,3,5,3 3,0,5,3,5,0,c,0,0,3 3,5,c,0,0,5,0,0,0,3 0,3,3,5,c3,c,c5,c3,0,5 5,3,3,0,c,c5,c3,0,0,0 3,c,c5,c3,c3,c4,c5,c6,c7,0 # Red otherwise dies

0,2,5,0,0,0,0,0,0,1 # Make FIRE elbow 1,s,5,0,a,a1,a2,a3,a4,0 # Delete blue after FIRE 0,0,5,4,3,0,0,0,0,5 # Switch magenta 0,5,5,7,3,0,0,0,0,7 # Make new elbow usable 5,1,0,0,6,5,a,a1,a2,5 5,4,5,0,0,0,0,0,a,0 # Kill magenta after switch 0,0,3,2,5,0,0,0,0,3 # Make new hand 0,4,5,0,0,0,0,0,0,5 # Make DO elbow 0,0,3,s,5,0,a,a1,a2,s # Signal make turn on elbow 0,5,a,0,6,0,a1,a2,a3,5 # Pull magenta 5,0,5,7,3,a,a1,a2,a3,5 # Keep magenta after making abnew magenta 5,7,5,d,a1,a2,a3,a4,a5,0 # Kill magenta after creating one using cyan 5,5,6,3,0,0,a,a1,a2,0 # Kill magenta in FIRE elbow 0,6,5,5,0,1,a,a1,a2,6 # Keep white in FIRE elbow 0,6,5,5,0,a,a1,a2,a3,0 # Kill white after pulling 5,5,0,0,6,5,a,a1,a2,5 # Keep magenta if there's a cell next to to it 5,5,6,0,1,a,a1,a2,a3,5 # Keep magenta in FIRE elbow 5,5,6,0,a,a1,a2,a3,a4,0 # Kill magenta 0,7,5,0,0,0,0,0,0,3 # Push action from Sticky 0,3,3,5,a3,a,a1,a2,0,5 # Add magenta 5,3,3,0,a,a1,a2,0,0,0 # Kill magenta 0,s,d,a,a1,a2,a3,a4,d,s # Signal propagation 0,s,3,a,a1,a2,a3,a4,1,s # Signal splits 0,s,3,1,a,a1,a2,1,a3,s # Signal splits s,a,a1,a2,a3,a4,a5,a6,a7,3 # Red always decay from head 3,a,a1,a2,a3,a4,a5,a6,a7,0 # Red always die @NAMES 0 Empty 1 Sheath 2 FIRE/MKARM 3 Signal tail 4 DO/SWITCH 5 Hand/elbow 6 PULL/CLEAR 7 PUSH/ADD @COLORS 1 0 0 255 2 0 255 0 3 255 0 0 4 255 255 0 5 255 0 255 6 255 255 255 7 0 255 255