Rule:1DShip

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@RULE 1DShip

https://conwaylife.com/forums/viewtopic.php?p=48765#p49971

@TREE

num_states=6 num_neighbors=4 num_nodes=40 1 0 0 0 3 0 3 2 0 0 0 0 0 0 1 2 2 2 4 0 3 2 2 2 2 2 2 2 1 0 2 0 3 0 3 2 4 4 4 4 4 4 3 1 1 3 5 1 1 1 1 1 1 4 0 3 2 7 7 7 7 7 7 1 3 2 1 5 0 3 2 9 9 9 9 9 9 1 1 2 1 4 0 3 2 11 11 11 11 11 11 1 1 0 1 4 0 3 2 13 13 13 13 13 13 3 8 8 10 12 14 14 1 3 0 0 3 0 3 2 16 16 16 16 16 16 3 1 17 3 5 1 1 1 0 0 1 3 0 3 2 19 19 19 19 19 19 1 0 0 1 3 3 3 2 21 21 21 21 21 21 1 2 2 1 4 0 3 2 23 23 23 23 23 23 1 0 2 1 3 0 3 2 25 25 25 25 25 25 3 20 22 24 26 20 20 1 3 3 1 3 0 3 2 28 28 28 28 28 28 1 2 3 1 4 0 3 2 30 30 30 30 30 30 1 3 2 1 3 0 3 2 32 32 32 32 32 32 3 29 29 31 33 29 29 1 2 2 0 4 0 3 2 35 35 35 35 35 35 3 1 1 36 5 1 1 4 6 15 18 27 34 37 5 38 38 38 38 38 38

@TABLE

  1. 0: You know
  2. 1: Signal right
  3. 2: Signal left
  4. 3: Block
  5. 4: Block move
  6. 5: Block reflect

n_states:6 neighborhood:oneDimensional symmetries:none var a={0,1,2,3,4,5} var b=a

  1. 12

1,a,3,2 2,3,a,1 1,4,a,3

  1. Extend

4,3,1,3

  1. Bounce

1,a,2,2 2,1,a,1 2,4,a,1

  1. Block reflect

3,1,2,5 5,a,b,3

  1. Multiple signals in a row

1,1,0,1 1,1,1,1 2,0,2,2 2,2,2,2

  1. Dead

1,a,b,0 2,a,b,0 4,a,b,0

  1. Signal to block

0,1,2,3 0,2,1,3

  1. Move

0,1,a,1 0,a,2,2

  1. Hit block with 1

3,1,a,4 0,4,a,3

  1. Hit block with 2

3,a,2,4

@COLORS 0 48 48 48 1 255 255 255 2 255 255 255 3 0 237 255 4 0 237 255 5 0 237 255

@ICONS XPM "7 35 3 1"

  1. Colors

". c #000000" "A c #FFFFFF" "S c #00EDFF"

  1. Signal right

"......." "....A.." "....AA." "AAAAAAA" "....AA." "....A.." "......."

  1. Signal left

"......." "..A...." ".AA...." "AAAAAAA" ".AA...." "..A...." "......."

  1. Block

"SSSSSSS" "SSSSSSS" "SSSSSSS" "SSSSSSS" "SSSSSSS" "SSSSSSS" "SSSSSSS"

  1. Block move

"..SSS.." ".SSSSS." "SSS.SSS" "SS...SS" "SSS.SSS" ".SSSSS." "..SSS.."

  1. Block reflect

"...S..." "..SSS.." ".SS.SS." "SSS.SSS" ".SS.SS." "..SSS.." "...S..."