RLE:Gliderblockcollisions
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x = 30, y = 20, rule = B3/S23 obo9bobo9bobo$2o10b2o10b2o$bo11bo11bo4$2o9b2o9b2o$2o9b2o9b2o5$3bobo9b obo9bobo$3b2o10b2o10b2o$4bo11bo11bo4$2o9b2o9b2o$2o9b2o9b2o!
x = 30, y = 20, rule = B3/S23 obo9bobo9bobo$2o10b2o10b2o$bo11bo11bo4$2o9b2o9b2o$2o9b2o9b2o5$3bobo9b obo9bobo$3b2o10b2o10b2o$4bo11bo11bo4$2o9b2o9b2o$2o9b2o9b2o!