Engine

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An engine is the active portion of an object (usually a puffer, gun or oscillator) which is considered to actually produce its output, and which generally permits no variation in how it works. The other parts of the object are just there to support the engine. For example, the switch engine is the active component of the block-laying switch engine, glider-producing switch engine and Corderships. Other notable examples of engines include the Coe engine and Schick engine, both of which can be perturbed to form puffer trains of various periods.

x = 34, y = 23, rule = B3/S23 6b2o8b2o$4bo2bo8b2o9bo$4b2obob2o15bobo$5bobo2bo11bob3obo$2b3o2bo14b2o 4b2o$bo23b2o3bo$bob2obobo13b2obob4o$2obo4b2o12bo2bobo$bobo5bo15bo2bo$b ob2obo2bo19bo$2obo5bo6b3o5bobob2o$3bo4b2o4b2ob2o4b2o8bo$3b2obobo5b3o6b o7b3o$23bo6bo$b4o2bo15bo5bo2b2o$bo3bobo2bo12b2o2bo2b2obo$4b2obob2o10b 3ob2o4bo$4bo2bo23bo$6b2o19b3ob2o$12b2o12bo2bo$13bo12b2obob2o$10b3o16bo 2bo$10bo18b2o! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ ZOOM 8 HEIGHT 460 GPS 20 ]]
Honey farm is the engine of the p4-assisted period-28 glider gun.
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RLE: here Plaintext: here

See also