Bellman
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| Bellman | ||
| Homepage | Click here | |
|---|---|---|
| Purpose | Search for catalytic interactions | |
| Created by | Mike Playle Michael Simkin Simon Ekström | |
| Platform | Linux/Unix; Windows | |
Bellman, named after the character in Lewis Carroll's poem The Hunting of the Snark, is a program for searching for catalytic interactions in Conway's Game of Life and potentially other similar cellular automata. Results are derived directly from the automaton's evolution rule, not generated from a list of candidate catalysts as with previous searchers. True to its name, Bellman did indeed succeed at finding the Snark.
Barrister (the character in the poem who settles disputes) is a LifeAPI version of Bellman.[1] The program can find catalysed reactions and signal circuitry; it is similar to Bellman/dr2, but much faster with advanced features.[2]
References
- ↑ Re: Thread For Your Bellman/Barrister Finds (discussion thread) at the ConwayLife.com forums
- ↑ "Software". Catagolue.
External links
- Bellman at the Life Lexicon
- The program
- BellmanWin_szlim by Simon Ekström
- BellmanWin (older version) by Michael Simkin
- Bellman (original version)
- Documentation
- Bellman: a program for finding catalysts in cellular automata (mirror) (Draft B, August 2, 2014)
- Bellman: a program for finding catalysts in cellular automata (mirror) (Draft A, April 27, 2013)
- Forum threads
- Bellman (discussion thread) at the ConwayLife.com forums
- Search utilities executable? (discussion thread) at the ConwayLife.com forums
- Thread For Your Bellman/Barrister Finds (discussion thread) at the ConwayLife.com forums