Anvil

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Anvil
x = 7, y = 4, rule = B3/S23 b4o$o4bo$b3obo$3bob2o! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ THUMBSIZE 3 ZOOM 21 HEIGHT 400 SUPPRESS ]]
Pattern type Induction coil
Number of cells 13
Bounding box 7 × 4
Static symmetry C1
Discovered by Unknown
Year of discovery Unknown

Anvil is an induction coil. After 42 generations, it stabilizes into a blinker and a block.

Formation

Anvils as induction coils typically form from a sequence with middling commonness hitting anything that can act as a boat-bit, such as a snake, a fishhook, or the correct phase of a beacon. The anvil requires the interaction and will not form on its own without the other object.

x = 6, y = 12, rule = B3/S23 2b2o$3bo$o$2o4$b3o$bo2bo$5bo$5bo$5bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ ZOOM 16 GPS 8 ]]
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RLE: here Plaintext: here