Blinker fuse: Difference between revisions
discovery ref for the 4c/5 fuse |
rules |
||
| Line 4: | Line 4: | ||
|p = 18 | |p = 18 | ||
|s = 2c/3 | |s = 2c/3 | ||
|rulemin = B3/S23 | |||
|rulemax = B38/S2378 | |||
|rulespecial = [[Conway's Game of Life|Conway Life]] | |||
|isorulemin = B3-ky/S2-n3-c | |||
|isorulemax = B2n34eknqwz5-eiqy6-i7c8/S234-ainqr5-ai6-n78 | |||
|synthesisRLE = true | |synthesisRLE = true | ||
|plaintext = true | |plaintext = true | ||
Revision as of 18:35, 26 November 2020
| Blinker fuse | |||||||||
| View animated image | |||||||||
| View static image | |||||||||
| Pattern type | Fuse | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Period | 18 | ||||||||
| Speed | 2c/3 | ||||||||
| Discovered by | Unknown | ||||||||
| Year of discovery | Unknown | ||||||||
| |||||||||
| |||||||||
| |||||||||
A blinker fuse is any fuse that burns through a line of blinkers. Alternatively, it may refer to the 2c/3 period 18 fuse that burns cleanly through blinkers that are spaced four cells apart, shown to the right. This particular fuse can be combined with blinker puffer 1 to create various interesting patterns, such as moving sawtooth, slow puffer 1, and slow puffer 2.
Note
House alone, attached to a blinker wick with spacing 4, is a predecessor to the fuse shown to the right.
Other 2c/3 blinker fuses
There are two other well-known 2c/3 blinker fuses that act on blinkers that are orthogonally offset by four cells, both of which are shown below. They both burn cleanly and have period 6.[1]
![]() Download RLE: click here |
![]() Download RLE: click here |
4c/5 fuse
The 4c/5 fuse burns through alternating blinkers with the same spacing as the 2c/3 fuses. It was reported by Hugh Thompson in 1971.[2]
![]() Download RLE: click here |
c/2 fuse
The c/2 blinker fuse burns cleanly through blinkers that are orthogonally offset by an even number of cells and has period 2x spacing. HWSS burns clearly through output of both Blinker Puffers 1 and 2 and front part of Blinker ship 1.[3] It consists of a single heavyweight spaceship and is useful because it travels at the same speed as the known blinker puffers, allowing for the construction of arbitrary-length spaceships. Note that Coe ship's side spark can also be used in cleanup.
![]() Download RLE: click here |
6c/13 fuse
The 6c/13 blinker fuse burns cleanly through blinkers that are orthogonally offset by six cells and has period 26.[3] It is most well-known for the role that it plays in blinker ship 1, where the fact that it burns at a rate slower than c/2 is taken advantage of to create a growing spaceship.
Download RLE: click here |
8c/21 fuse
Another blinker fuse which runs on the traffic light, similarly to the above fuse.
Download RLE: click here |
c/10 fuse
The c/10 blinker fuse burns cleanly through blinkers that are orthogonally offset. It consists of a single copperhead and can be used to create spaceships that grow very quickly.
![]() Download RLE: click here |
Diagonal blinker fuses
There is a diagonal blinker fuse involving a B-heptomino reacting with a line of blinkers.
![]() Download RLE: click here |
See also
References
- ↑ Jason Summers' jslife pattern collection. Retrieved on May 27, 2009.
- ↑ Robert Wainwright (December 1971). Lifeline, vol 4, page 7.
- ↑ 3.0 3.1 Alan Hensel's lifep.zip pattern collection.
External links
- Blinker fuse at the Life Lexicon
- A pattern in the Game of Life - Forum thread at xkcd.com







