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{{Glossary}} | {{Glossary}} | ||
A [[pattern]] is considered ''common'' if it frequently arises after several generations of a random starting pattern (known as [[soup]]). | A [[pattern]] is considered '''common''' if it frequently arises after several generations of a random starting pattern (known as [[soup]]). | ||
==Frequency of stable objects== | ==Frequency of stable objects== | ||
:''Also see [[Achim Flammenkamp's census]].'' | :''Also see: [[Achim Flammenkamp's census]].'' | ||
Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.<ref>{{citeAchim|accessdate=January 15, 2009}}</ref>. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated. | Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.<ref>{{citeAchim|accessdate=January 15, 2009}}</ref>. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated. | ||
Revision as of 01:40, 19 February 2019
A pattern is considered common if it frequently arises after several generations of a random starting pattern (known as soup).
Frequency of stable objects
- Also see: Achim Flammenkamp's census.
Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.[1]. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated.
See also
References
- ↑ Achim Flammenkamp (September 7, 2004). "Most seen natural occurring ash objects in Game of Life". Retrieved on January 15, 2009.