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{{Glossary}}
{{Glossary}}
A [[pattern]] is considered ''common'' if it frequently arises after several generations of a random starting pattern (known as [[soup]]).
A [[pattern]] is considered '''common''' if it frequently arises after several generations of a random starting pattern (known as [[soup]]).


==Frequency of stable objects==
==Frequency of stable objects==
:''Also see [[Achim Flammenkamp's census]].''
:''Also see: [[Achim Flammenkamp's census]].''


Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.<ref>{{citeAchim|accessdate=January 15, 2009}}</ref>. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated.
Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.<ref>{{citeAchim|accessdate=January 15, 2009}}</ref>. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated.

Revision as of 01:40, 19 February 2019

A pattern is considered common if it frequently arises after several generations of a random starting pattern (known as soup).

Frequency of stable objects

Also see: Achim Flammenkamp's census.

Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.[1]. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated.

See also

References

  1. ↑ Achim Flammenkamp (September 7, 2004). "Most seen natural occurring ash objects in Game of Life". Retrieved on January 15, 2009.