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==Frequency of stable objects== | ==Frequency of stable objects== | ||
:''Also see [[Achim Flammenkamp's census]].'' | |||
Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.<ref>{{ | Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.<ref>{{citeAchim|accessdate=January 15, 2009}}</ref>. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated. | ||
==See also== | ==See also== | ||
Revision as of 13:16, 13 June 2016
A pattern is considered common if it frequently arises after several generations of a random starting pattern (known as soup).
Frequency of stable objects
- Also see Achim Flammenkamp's census.
Achim Flammenkamp has compiled a list of the 100 most common stable (including periodic) objects, as well as resulting oscillators, from evolving 1,829,196 randomly seeded 2048 x 2048 tori at an initial density of 0.375.[1]. When other pages in this wiki refer to how common stable objects are, they refer to this list unless otherwise stated.
See also
References
- ↑ Achim Flammenkamp (September 7, 2004). "Most seen natural occurring ash objects in Game of Life". Retrieved on January 15, 2009.