Bellman: Difference between revisions
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Bellman, named after the character in Lewis Carroll's The Hunting of the Snark, is a
program for searching for catalytic interactions in Conway's Game of Life and potentially
other similar cellular automata. Results are derived directly from the automaton's evolution
rule, not generated from a list of candidate catalysts as with previous searchers. | Bellman, named after the character in Lewis Carroll's The Hunting of the Snark, is a
program for searching for catalytic interactions in Conway's Game of Life and potentially
other similar cellular automata. Results are derived directly from the automaton's evolution
rule, not generated from a list of candidate catalysts as with previous searchers. | ||
Revision as of 19:55, 2 May 2016
| This article is a stub. You can help LifeWiki by expanding it. |
Bellman, named after the character in Lewis Carroll's The Hunting of the Snark, is a program for searching for catalytic interactions in Conway's Game of Life and potentially other similar cellular automata. Results are derived directly from the automaton's evolution rule, not generated from a list of candidate catalysts as with previous searchers.