Synthesis component: Difference between revisions
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* {{LinkLexicon|lex_c.htm#component|name=Component}} | * {{LinkLexicon|lex_c.htm#component|name=Component}} | ||
* {{LinkForumThread|f=2|t=4063|title=Synthesis components}} | * {{LinkForumThread|f=2|t=4063|title=Synthesis components}} | ||
* [https://conwaylife.com/forums/viewtopic.php?p=46552#p46552 Martin Grant's synthesis component database], version 3 | |||
* [https://web.archive.org/web/20210716021110/http://pentadecathlon.com/constructions/components/components.php Heinrich Koenig's component catalog] on [[Game of Life News|pentadecathlon.com]] | |||
Revision as of 00:12, 17 November 2022
A synthesis component is a partial glider synthesis that can be used in the same way in multiple glider recipes. A component transforms part of an object under construction in a well-defined way, without affecting the rest of the object. For example, this well-known component can be used to add a hook to any object that includes a protruding table end, converting it to a long bookend.
| (click above to open LifeViewer) RLE: here Plaintext: here |
See also
External links
- Component at the Life Lexicon
- Synthesis components (discussion thread) at the ConwayLife.com forums
- Martin Grant's synthesis component database, version 3
- Heinrich Koenig's component catalog on pentadecathlon.com