Engine: Difference between revisions
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reword to follow Life Lexicon (https://web.archive.org/web/20031217051212/http://www.argentum.freeserve.co.uk/lex_e.htm#engine = https://conwaylife.com/ref/lexicon/lex_e.htm#engine), with "oscillator" added explicitly as a possibility |
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{{Glossary}} | |||
An '''engine''' is the active | An '''engine''' is the active portion of an [[object]] (usually a [[puffer]], [[gun]] or [[oscillator]]) which is considered to actually produce its output, and which generally permits no variation in how it works. The other parts of the object are just there to [[support]] the engine. | ||
For example, the [[switch engine]] is the active component of the [[block-laying switch engine]], [[glider-producing switch engine]] and [[Cordership]]s. Other notable examples of engines include the [[Coe engine]] and [[Schick engine]], both of which can be perturbed to form puffer trains of various periods. | |||
==See also== | ==See also== | ||
* [[Switch engine]] | * [[Switch engine]] | ||
* [[Coe ship]] | * [[Coe ship]] | ||
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== External links == | == External links == | ||
{{LinkLexicon|lex_e.htm#engine}} | * {{LinkLexicon|lex_e.htm#engine}} | ||
__NOTOC__ | |||
Revision as of 12:31, 7 August 2023
An engine is the active portion of an object (usually a puffer, gun or oscillator) which is considered to actually produce its output, and which generally permits no variation in how it works. The other parts of the object are just there to support the engine. For example, the switch engine is the active component of the block-laying switch engine, glider-producing switch engine and Corderships. Other notable examples of engines include the Coe engine and Schick engine, both of which can be perturbed to form puffer trains of various periods.
See also
External links
- Engine at the Life Lexicon