A catalyst is a stable object (usually a still life ) which can interact with an active region and later return to its original state. Catalysts are very useful in conduits and in many other applications. Here is an example of a stable catalyst:
x=11, y = 10, rule = LifeHistory
2.C$2.C$.2C6.2A$4.2A.A2.A$3.A.A.3A$A2.A.A$4A.3A$4.A3.A$2.A.A2.2A$2.2A
!
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The green still life interacts with the white object, and recovers to its original state by generation 15. In this tutorial, you'll learn the main types of catalyses and their applications. But first, we need to cover some important definitions:
Important terms
Stable catalyst : a catalyst which is a still life. Most catalyses are of this form. In this tutorial we will only focus on stable catalyses, as periodic catalyses are as of now quite underdeveloped.
Periodic catalyst : a catalyst which is an oscillator . These are generally considered inferior to stable catalyses because they usually only work in a fraction of the generations as a stable catalyst, since they usually only work in one phase of the periodic catalyse.
Recovery time : the time it takes for a catalyst to return back to its state before interacting. In the example above, the recovery time is 15.
Replacement catalyst : When a common catalyst fails, another, less common, catalyst must be used.
Rock : A catalyst which does not lose any of its cells, even temporarily, during the interaction process. The snake-type catalyses below are examples of rocks.
Let's explore the different types of catalysts now!
Types of common catalyses
Fishhook (eater 1)
Here are some examples of fishhook catalyses:
x=28, y = 7, rule = LifeHistory
2.A8.2A7.A.A$A.C8.AC9.C$.AC8.AC7.2AC$4.2A8.2A8.2A$4.A.A7.A.A7.A.A$6.A
9.A9.A$6.2A8.2A8.2A!
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The marked white cells should always be on in a fishhook-type catalyst. Sometimes, the fishhook may engage in a more unusual manner, but these are rarer:
x=22, y = 6, rule = B3/S23
2o3b2o8b2o$3ob2o8b2o$4bo3b2o4bo3b2o$8bobo7bobo$10bo9bo$10b2o8b2o!
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In the second example, the fishhook later catalyses a blinker. This catalysis is often useful.
Even rarer is when the tail of the eater is to be used as a rock (the red cells must not be born):
x=8, y = 7, rule = LifeHistory
6.2A$7.A$4.3A$3.DA$4.D$.3C$A3.2A!
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Recognizing when to use a fishhook catalysis is really a matter of experience. For practice, try placing an eater 1 somewhere within this blue field to eat the middleweight spaceship (click on the thumbnail below to draw cells in LifeViewer using the pencil icon):
x=18, y = 9, rule = LifeHistory
.5A$A4.A$5.A4.8B$A3.A5.8B$2.A7.8B$10.8B$10.8B$10.8B$10.8B!
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Block
Here are some examples of block catalyses:
x=18, y = 8, rule = LifeHistory
16.A$.A14.A$A.A5.3A6.A$A.A5.3A3.A.A$.C7.C5.C2$.2A5.2A4.2A$.2A5.2A4.2A
!
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Block catalyses typically occur when there is a one cell leading edge of a pattern, shown in white above.
They are usually much easier to recognize than fishhook-type catalyses, however they may sometimes fail:
x=12, y = 6, rule = B3/S23
10b2o$ob2o5b2o$bo7bo2$b2o6b2o$b2o6b2o!
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Moving the block over by one often fixes this problem:
x=12, y = 6, rule = B3/S23
10b2o$ob2o5b2o$bo7bo2$2o6b2o$2o6b2o!
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As practice, try to eat this bun with a block placed in the blue region:
x=12, y = 6, rule = LifeHistory
6B$6B$6B2.3A$6B2.A2.A$6B3.2A$6B!
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Boat
Boat catalyses are rarer, but are still useful. Here are two examples:
x=23, y = 10, rule = LifeHistory
17.A$17.2A$2.A13.2A$.A.A$A2.2A$.2CB16.2DB2$2.A18.A$.A.A16.A.A$.2A17.2A!
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They typically occur when there is a two cell leading edge, which is marked. Boat catalyses fail very often, so see the "Replacement catalysts" section below for potential replacement catalysts. As a general rule, boats are most likely to succeed when a cell adjacent to the leading edge (shown in blue) will turn on in the following generation.
Boats can also catalyze objects with a line of three cells, but it's important here that the red cell does not turn on:
x=8, y = 6, rule = LifeHistory
3.A3.A$6.A$2.D3C$.A$A.A$2A!
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Snake
Snake catalyses are examples of rocks, or catalysts which do not change even temporarily when interacting with an object. They must function this way due to the fact that the two cells in the center would die from overpopulation due to already having three live neighbors.
Three example snake catalysts are shown below. The white cells should always be on to trigger the important next generation, where the snake functions as a rock:
x=24, y = 9, rule = LifeHistory
15.A6.A$4.A8.2A8.A$2A.2A6.2A7.A.2A$.C9.C9.C2$2.2A8.2A8.2A$3.A9.A9.A$
2.A9.A9.A$2.2A8.2A8.2A!
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Both the eater head and eater tail can function as a snake catalyst:
x=25, y = 7, rule = LifeHistory
A.3A5.A.3A5.A.3A$.C9.C9.C2$2.2A8.2A8.2A$3.A9.A9.A$2.A10.A.A4.3A$2.2A
10.2A4.A!
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It's important that the following red cell does not get born. Try replacing with a hook-with-tail if the red cell gets born.
x=15, y = 7, rule = LifeHistory
2A.2A4.2A.2A$2.C.D6.C.D2$3.2A5.A.A$4.A5.2A.A$3.A9.A$3.2A8.2A!
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Conduit 1 is an example of a conduit using a snake catalyst. Try to catalyze the reaction below with a snake in the blue field (as a hint, the cell which should trigger the rock interaction is marked):
x=15, y = 7, rule = LifeHistory
7B$7B4.2A.A$7B5.3A$7B6.A$7BD$7B4.2A$7B4.2A!
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Tub
Tub catalyses can be tricky to find, but they are most likely to work when the frontend of the active region is two or three cells long, like one of the examples below:
x=39, y = 73, rule = LifeHistory
25.A12.A$4.A5.A10.A3.A$3A5.A.A15.A7.A.2A$3A5.3A7.3A6.2A6.2A2$2.A7.A7.
A7.A7.A$.A.A5.A.A5.A.A5.A.A5.A.A$2.A7.A7.A7.A7.A4$17.A2$17.A2$14.A2.A
2.A2$15.A.A.A2$17.A3$.A7.A15.2A10.A$A.2A4.A.2A7.2A5.2A8.2A$A.A5.A.A8.
A7.A7.3A$2.C7.C7.C8.C7.C$2.A7.A7.A7.A7.A$.A.A5.A.A5.A.A5.A.A5.A.A$2.A
7.A7.A7.A7.A4$17.A2$17.A2$14.A2.A2.A2$15.A.A.A2$17.A3$.2A6.2A14.3A8.
2A$A.2A4.A.2A7.2A4.A.A7.A2.A$2.A7.A7.3A6.2A6.A.A$2.2C6.2C6.2C6.2C6.2C
$.2AC5.2AC5.2AC6.AC6.AC$.A.A5.A.A5.A.A5.A.A5.A.A$2.A7.A7.A7.A7.A4$17.
A2$17.A2$14.A2.A2.A2$15.A.A.A2$17.A4$26.A$.3A5.3A13.A.A8.2A$3.A7.A6.A
.A4.A9.A2.A$28.A6.A2$.A2.A4.A2.A4.A2.A4.A2.A4.A2.A$.A.A5.A.A5.A.A5.A.
A5.A.A$2.A7.A7.A7.A7.A!
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The reactions start differently but end up the same way through the same general mechanism:
On generation 1, one cell (marked in white) is born next to the tub;
On generation 2, two more cells are born next to the tub. This causes the three white cells to die;
By generation 3, the cells in the center have died and what remains is a 5-cell parent of the tub. In all tub catalyses, the tub should turn into this 5-cell parent.
Replacement catalyses
So, you've tried to catalyze a reaction, but the common catalyst fails! Luckily for you, this is not a complete disaster, since many replacement catalysts exist exactly to assist you when your fishhook or block doesn't just work out.
Fishhook replacements
The most common way for a fishhook to fail is something like this:
x=8, y = 8, rule = B3/S23
o$o2bo$b3o2$4b2o$4bobo$6bo$6b2o!
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Luckily, this is also the easiest to fix. Simply flip the eater 1 around and it works!
x=32, y = 9, rule = B3/S23
o15bo$o2bo20bo$b3o14bo5bo2bo$25b3o$4b2o4bobobobobobo$4bobo21b2o$6bo11b
o9bo$6b2o21b3o$16bo14bo!
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This was a bit cheating, however. Sometimes, we need a genuinely new catalyst. Here are two almost-catalyses where the fishhook almost recovers, but an extra spark destroys it or an extra cell gets attached to its recovering phase:
x=20, y = 8, rule = B3/S23
12bo$o10bobo$b2o10b2o$2o12bo$4b2o7bo2b2o$4bobo9bobo$6bo11bo$6b2o10b2o!
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The most common replacement catalyst for a fishhook is the handy eater 2 . An eater 2 recovers differently from an eater 1, making it more versatile. It can handle both of our problems:
x=23, y = 11, rule = B3/S23
12bo$o10bobo$b2o10b2o$2o12bo$4b2obo5bo2b2obo$4b2ob3o6b2ob3o$10bo11bo$
4b2ob3o6b2ob3o$5bobo9bobo$5bobo9bobo$6bo11bo!
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There are many, many more cases in which neither an eater 1 nor an eater 2 works. This guide, courtesy of Entity Valkyrie, addresses many of these:
x=975, y = 63, rule = EV2QuadColor
99.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F$27.3F.3F.3F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F$27.F3.F3.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F$27.F3.2F2.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F$27.F.F.F3.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F$27.3F.3F.F.F$103.3F69.3F69.3F69.3F69.3F69.3F69.F.F69.3F69.3F69.3F69.F.F69.F.F69.F.F$31.3F71.F71.F71.F69.F73.F71.F69.F.F71.F69.F73.F69.F.F69.F.F69.F.F$33.F69.3F69.3F71.F69.3F69.3F69.3F69.3F69.3F69.3F69.3F69.3F69.3F69.3F$31.3F69.F71.F73.F71.F71.F71.F71.F69.F73.F69.F73.F71.F71.F$31.F71.3F69.3F71.F69.3F69.3F69.3F71.F69.3F69.3F69.3F71.F71.F71.F$31.3F2$864.2D$D504.D.D26.A112.D73.D142.3D$.3D70.D70.D68.D5.D67.D146.D71.D25.A2.A41.D69.D70.D.D71.2D70.D.2D$3.D16.H54.D16.H51.D.D17.H48.2D2.4D15.H51.3D17.H71.H54.D16.H10.A40.D2.D16.H9.3A41.D17.H51.D19.H51.D.D17.H54.D16.H51.2D.2D15.H49.D21.H$3.D16.2H10.A42.D16.2H50.D.2D16.2H47.D2.D2.D16.2H50.4D16.2H53.D16.2H51.D.D16.2H8.2A42.2D16.2H9.A43.D16.2H51.D.D16.2H9.A42.2D16.2H53.D16.2H48.D4.D16.2H9.A38.D3.2D16.2H8.A$3.D12.7H50.3D12.7H6.A45.D12.7H50.3D12.7H48.2D2.D12.7H9.A37.2D3.D12.7H51.2D12.7H51.2D12.7H51.2D12.7H50.3D12.7H7.A42.D.D12.7H7.A42.D.D12.7H49.D2.D12.7H48.D3.D12.7H8.A$5.2E9.8H7.AFE43.2E9.8H5.A2.FE40.D2.2E9.8H6.A.FE43.2E9.8H8.2E39.2D2.2E9.8H8.2E38.3D2.2E9.8H8.FE43.2E9.8H8.2E43.2E9.8H8.2E39.2D2.2E9.8H8.FE43.2E9.8H6.A.FE43.2E9.8H6.A.FE43.2E9.8H8.FE38.3D2.2E9.8H8.2E38.3D2.2E9.8H8.2E$5.E.E8.7H8.AE.E42.E.E8.7H8.AE.E42.E.E8.7H8.AE.E42.E.E8.7H9.E.E42.E.E8.7H9.E.E42.E.E8.7H9.E.E42.E.E8.7H9.E.E42.E.E8.7H9.E.E42.E.E8.7H9.E.E42.E.E8.7H8.AE.E42.E.E8.7H8.AE.E42.E.E8.7H7.A.E.E42.E.E8.7H7.A.E.E42.E.E8.7H7.A.E.E$7.E12.2H12.E44.E12.2H12.E44.E12.2H12.E44.E12.2H10.A.E44.E12.2H12.E44.E12.2H12.E44.E12.2H12.E44.E12.2H12.E38.D5.E12.2H12.E44.E12.2H12.E44.E12.2H12.E44.E12.2H9.A2.E34.2D8.E12.2H12.E44.E12.2H12.E$7.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E34.D8.2E11.H13.2E43.2E11.H13.2E9$367.2E25.2E468.2D$D366.E.E24.E.E108.D.D139.D73.D142.3D$.3D70.D70.D68.D5.D67.D80.E26.E38.D71.D70.D69.D70.D.D71.2D4.2E25.2E37.D.2D$3.D16.J54.D16.J51.D.D17.J48.2D2.4D15.J51.3D17.J59.2E.2E7.J14.2E.2E35.D16.H10.A40.D2.D16.J53.D17.H51.D19.H51.D.D17.H54.D4.E11.J14.E36.2D.2D65.D21.H$3.D16.2J10.A42.D16.2J50.D.2D16.2J47.D2.D2.D16.2J50.4D16.2J53.D5.E.E8.2J14.E.E34.D.D16.2H8.2A42.2D3.E12.2J12.E40.D16.2H51.D.D16.2H52.2D16.2H53.D4.E.2E8.2J13.E.2E31.D4.D27.A38.D3.2D16.2H8.A$3.D12.7J50.3D3.2E7.7J6.A4.2E39.D12.7J50.3D12.7J48.2D2.D12.7J9.A37.2D3.D2.3E2.E4.7J10.F2E2.E35.2D12.7H51.2D2.E.E7.7J10.E.E38.2D3.2E7.7H9.A.2E37.3D3.2E7.7H11.2E37.D.D12.7H7.A42.D.D2.3E2.E4.7J10.EFE2.E33.D2.D4.2E25.2E34.D3.D12.7H8.A$5.2E9.8J7.AFE43.E2.E7.8J5.A2.F2.E38.D2.2E.E7.8J6.A.FE.E41.2E9.8J8.FE39.2D2.2E9.8J8.FE38.3D2.E3.2E5.8J8.F3.2E39.2E.E7.8H8.EF.E41.E2.E7.8J8.F.AE37.2D2.E2.E7.8H8.F2.E41.E2.E7.8H7.AF2.E41.2E.E7.8H6.A.FE.E41.E3.2E5.8J8.F3.2E34.3D2.2E2.E22.2E2.E35.3D2.2E.E7.8H8.2F.E$5.E2.E7.7J8.AF2.E41.3E8.7J8.4E42.2E.3E5.7J8.AFE.3E39.E.E.2E5.7J9.E.E.2E39.E.E.2E5.7J9.F.E.2E39.4E7.7J9.4E41.2E.3E5.7H9.EF.3E39.2E.E.2E4.7J9.2E.E.2E38.3E8.7H9.3E42.3E8.7H7.2AF2E42.2E.3E5.7H8.AFE.3E39.4E7.7J9.F3E41.E.2E23.F.2E41.2E.3E5.7H7.A.2EA3E$6.2E.E10.2J11.2E.E55.2J61.E8.2J16.E40.E.E10.2J9.2A.E.E42.E.E10.2J9.2A.E.E43.E11.2J9.A3.E47.E8.2H11.A4.E39.E.E2.E8.2J11.E.E2.E34.D18.2H70.2H9.A51.E8.2H16.E41.E11.2J13.E33.2D8.E22.A.A.E48.E8.2H9.A.A4.E$9.E10.J15.E40.2E.E.2E8.J11.2E.E.2E38.2E.3E9.J11.2E.3E40.2E2.E9.J11.AFE2.E40.2E2.E9.J12.2E2.E39.2E.E.E9.J11.2E.E.E39.2E.3E9.H11.2E.3E38.E.E.2E10.J10.E.E.2E40.2E.E.2E8.H11.2E.E.2E38.2E.E.2E8.H11.2E.E.2E38.2E.3E9.H11.2E.3E39.2E.E.E9.J11.2E.E.E32.D6.E.E24.F.E42.2E.3E9.H11.2E.3E$9.2E25.2E40.E.2E.E21.E.2E.E39.E.E24.E.E44.2E22.A2.2E43.2E25.2E41.E2.2E22.E2.2E40.E.E24.E.E40.2E25.2E45.E.2E.E21.E.2E.E39.E.2E.E21.E.2E.E39.E.E24.E.E42.E2.2E22.E2.2E39.2E25.2E44.E.E24.E.E$78.E26.E44.E.E24.E.E42.2E25.2E43.2E25.2E41.E.E24.E.E44.E.E24.E.E114.E26.E44.E26.E44.E.E24.E.E40.E.E24.E.E116.E.E24.E.E$77.2E25.2E45.E26.E44.E26.E44.E26.E41.2E25.2E46.E26.E114.2E25.2E43.2E25.2E45.E26.E41.2E25.2E118.E26.E$223.E.E24.E.E42.E.E24.E.E$224.2E25.2E43.2E25.2E5$D646.D73.D$.3D431.D142.D4.2E25.2E36.D70.D.D$3.D16.J359.J54.D5.E10.J15.E109.D5.E11.J14.E36.D19.J51.D.D17.J193.D21.J$3.D16.2J341.D16.2J51.D.D3.3E10.2J12.3E110.D4.E.2E8.2J13.E.2E34.D.D16.2J52.2D16.2J192.D3.2D16.2J8.A$3.D2.2E8.7J10.2E323.2D3.D12.7J51.2D2.E9.7J10.E112.2D2.3E2.E4.7J10.3E2.E34.3D3.2E7.7J11.2E37.D.D2.2E8.7J7.A2.2E180.D3.D12.7J8.A$5.E.E8.8J7.AF.E325.3D2.2E9.8J8.FE43.E.E8.8J8.E.E110.2D2.E3.2E5.8J8.F3.2E39.E2.E7.8J8.E2.E41.E.E8.8J6.A.F.E181.3D2.2E.E7.8J8.2F.E$5.E10.7J9.E332.E.E8.7J9.E.E42.E.E8.7J9.E.E114.4E7.7J9.4E41.3E8.7J9.3E42.2E9.7J8.A2E187.2E.3E5.7J9.2EA3E$3.E.E14.2J8.E.E334.E12.2J10.A.E39.E3.E13.2J7.E3.E111.D6.E11.2J13.E38.E17.2J7.E51.2E9.2J14.2E189.E8.2J11.A4.E$.3E.E.E12.J7.3E.E.E331.2E.2E.E7.J12.2E.2E.E34.4E14.J8.4E116.2E.E.E9.J11.2E.E.E36.4E14.J8.4E41.2E5.E.E8.J8.2E5.E.E180.4E.3E9.J9.4E.3E$E5.2E19.E5.2E327.2E2.E2.E.2E16.2E2.E2.E.2E182.E2.2E22.E2.2E39.E26.E42.E7.E18.E7.E180.E3.2E21.E3.2E$2E25.2E332.E.E3.2E19.E.E3.2E38.2E25.2E117.E.E24.E.E42.E26.E40.3E8.2E14.3E8.2E180.2E25.2E$361.E26.E45.2E25.2E117.2E25.2E43.2E25.2E39.E26.E194.2E.E23.2E.E$360.2E25.2E553.E.2E23.E.2E!
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Here is an addendum by MathAndCode:
x=399, y = 59, rule = EV2QuadColor
100.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F61.3F.3F.3F$28.3F.3F.3F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F61.F3.F3.F.F$28.F3.F3.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F61.F3.2F2.F.F$28.F3.2F2.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F61.F.F.F3.F.F$28.F.F.F3.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F61.3F.3F.F.F$28.3F.3F.F.F$104.F.F69.3F69.F.F69.3F69.3F$32.3F69.F.F71.F69.F.F69.F71.F$32.F71.3F69.3F69.3F69.3F69.3F$32.3F71.F71.F71.F71.F69.F.F$34.F71.F69.3F71.F69.3F69.3F$32.3F2$73.D$293.D.D63.D.D$3.D68.D.D144.D66.D$4.D16.H53.2D16.H54.D16.H54.D16.H49.3D3.D15.H51.3D17.H$4.D16.2H50.D.2D16.2H53.D16.2H8.D44.D16.2H53.D16.2H51.3D16.2H$4.D12.7H9.A41.2D12.7H51.2D12.7H7.D42.D.D12.7H51.2D12.7H10.A36.D4.D12.7H$D5.2E9.8H8.FE43.2E9.8H6.A.2E43.2E9.8H8.2E43.2E9.8H5.A2.FE43.2E9.8H8.2F38.2D3.2E9.8H8.2E$.3D2.E.E8.7H9.E.E42.E.E8.7H8.AE.E42.E.E8.7H9.E.E42.E.E8.7H7.A.E.E42.E.E8.7H8.AE.E37.D4.E.E8.7H9.E.E$8.E12.2H12.E44.E12.2H12.E44.E12.2H12.E44.E12.2H9.A2.E44.E12.2H12.E44.E12.2H12.E$8.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H13.2E43.2E11.H12.A2E9$73.D$293.D.D63.D.D$3.D68.D.D144.D66.D$4.D16.J53.2D16.J54.D16.J54.D16.J49.3D3.D15.J51.3D17.J$4.D16.2J50.D.2D16.2J53.D16.2J8.A44.D16.2J53.D16.2J51.3D16.2J$4.D12.7J51.2D3.2E7.7J11.2E38.2D12.7J7.A42.D.D12.7J51.2D3.2E7.7J11.2E34.D4.D12.7J$D5.2E9.8J8.2E43.E2.E7.8J6.A.E2.E41.2E.E7.8J8.EF.E41.2E9.8J8.FE43.E2.E7.8J8.F2.E36.2D3.2E9.8J8.2E$.3D2.E.E8.7J9.E.E42.3E8.7J9.3E42.2E.3E5.7J9.EF.3E39.E.E8.7J8.AE.E42.3E8.7J8.A3E37.D4.E.E8.7J9.E.E$7.2E12.2J11.2E57.2J9.A51.E8.2J11.A4.E35.E4.E12.2J7.E4.E39.E17.2J7.E49.E12.2J12.E$21.J56.2E.E.2E8.J11.2E.E.2E38.2E.3E9.J11.2E.3E36.5E13.J8.5E40.4E14.J8.4E46.E.2E9.J13.E.2E$79.E.2E.E21.E.2E.E39.E.E24.E.E113.E26.E45.2E.2E22.2E.2E$79.E26.E44.E.E24.E.E40.E26.E44.E26.E$78.2E25.2E45.E26.E40.E.E24.E.E43.2E25.2E$221.E26.E5$73.D2$72.D.D$75.2D16.J$73.D.2D3.2E11.2J12.2E$75.2D4.E7.7J9.A2.E$78.3E8.8J6.A.3F$78.E10.7J8.AE.A$93.2J$93.J!
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Block replacements
Sometimes, a block that fails only needs to be supported with another catalyst, not replaced entirely. Take this, for example:
x=9, y = 9, rule = LifeHistory
2.2A$2.2A2$5.3D2$7.2A$.3A3.2A$.A.A$.A.A!
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The catalyst almost works, but then an extra blinker, shown in red, destroys it. If only we could get rid of that blinker...
Oh, right! We can use what we just learned in this tutorial! Adding an extra fishhook suppresses the blinker and allows the catalyst to work:
x=12, y = 10, rule = B3/S23
11bo$2b2o5b3o$2b2o4bo$8b2o3$7b2o$b3o3b2o$bobo$bobo!
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This trick works in a variety of circumstances where a block fails because unwanted cells are born to one side. Also, the fishhook can occasionally be replaced by a block.
x=71, y = 28, rule = B3/S23
15bo19bo13b2o$15bo18bo14b3o$o16bobo13bo14bob2o$3o14bobo13bobo12b3o$bo
16bo15bo14bo2$b2o14b2o14b2o14b2o$b2o14b2o14b2o14b2o10$15bo19bo13b2o14b
2o$15bo18bo14b3o13b3o$o16bobo13bo14bob2o12bob2o$3o14bobo13bobo12b3o13b
3o$bo16bo15bo14bo15bo$69b2o$b2o14b2o14b2o14b2o14b2o2b2o$b2o2b2o10b2o2b
2o10b2o2b2o10b2o2b2o10b2o$5bobo13bobo13bobo13bobo$7bo15bo15bo15bo$7b2o
14b2o14b2o14b2o!
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Another example where a block catalyst can be fixed by supporting the block with another catalyst comes from the following example, where the block is turned into a first cousin of the century then crashes into a boat.
x=5, y = 8, rule = B3/S23
b2o$b2o3$3o$obo$3bo$4bo!
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In this case, the block can be supported by another block. In fact, two positions work.
x=24, y = 8, rule = B3/S23
5b2o13b2o$2o3b2o13b2o$2o13b2o$15b2o$4b3o12b3o$4bobo12bobo$7bo14bo$8bo14bo!
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This trick only works if there is something for the century cousin to crash into (and even then, not always), but luckily, there is an actual replacement catalyst for when the block is turned into a century cousin with nothing to hit.
x=19, y = 10, rule = B3/S23
o11bo$b3o9b3o$2bo11bo2$2b2o10b2o2bo$2b2o9bob4o$11b3o$10bo3b3o$11b3o2bo$13bo!5b2o13b2o$2o3b2o13b2o$2o13b2o$15b2o$4b3o12b3o$4bobo12bobo$7bo14bo$8bo14bo!
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There is another replacement catalyst for when the block is turned into an L-tetromino (a common beehive predecessor).
x=22, y = 14, rule = B3/S23
3bo15bo$3bo15bo$3bo15bo$3bo15bo$3o13b3o$bo15bo2$b2o14b2o$b2o12bo2bo$15b
2obobo$18b2obo$15b3o3bo$15bo2b3o$18bo!
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It should be noted that when a block fails in one of the most recent two ways, it can often be replaced with a hook with tail (although the hook with tail is not a replacement catalyst for the block in the strictest sense).
x=17, y = 25, rule = B3/S23
15bo$15bo$15bo$o14bo$b3o8b3o$2bo10bo2$2b2o9b2o$2b2o9b2o6$15bo$15bo$15b
o$o14bo$b3o8b3o$2bo10bo2$bobo8bobo$b2obo7b2obo$4bo10bo$4b2o9b2o!
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If a block is turned into a P-pentomino in a certain way, it can be replaced with a boat—or a fishhook bridge fishhook.
x=32, y = 9, rule = B3/S23
bo10bo10bo$4obo5b4obo5b4obo$4bo10bo10bo2$4b2o9b2o9b2o$4b2o9bobo8bobo$
16bo7bobob3o$24b2o5bo$30b2o!
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There is another replacement catalyst for another way in which the block is sometimes turned into a P-pentomino.
x=20, y = 13, rule = B3/S23
obo11bobo$b2o12b2o$3bobo11bobo$3bobo11bobo$4bo13bo2$3b2o12b2o$3b2o12b
2o$14bo$14b5o$18bo$16bo$16b2o!
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In addition, there is a third way in which a block is sometimes turned into a P-pentomino. In this case, it can be replaced with a claw with tail supported by a fishhook.
x=21, y = 10, rule = B3/S23
3bo13bo$3bo13bo$obo11bobo$bo13bo2$b2o12b2o$b2o8b2o2bo2bo$10bobo3b2obo
$10bo8bo$9b2o8b2o!
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This also works if it's turned into an L-tetromino.
x=21, y = 10, rule = B3/S23
2bo13bo$3bo13bo$obo11bobo$bo13bo2$b2o12b2o$b2o8b2o2bo2bo$10bobo3b2obo
$10bo8bo$9b2o8b2o!
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Boat replacements
Here is an example of a boat in need:
x=3, y = 8, rule = LifeHistory
.A$2.A$3A2$D$.A$A.A$.2A!
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In this example, the white cell at generation 4 gets turned on when it shouldn't. We have a fix for this, as usual. Replace the boat with a tub with tail and block (this catalyst is called an eater 5 or tub-with-tail eater :
x=9, y = 10, rule = B3/S23
5bo$6bo$4b3o2$2o$2o3bo$4bobo$5bobo$7bo$7b2o!
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Boats can also fail much more spectacularly:
x=8, y = 4, rule = B3/S23
6bo$3o2bobo$obo3b2o$obo!
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In this case, the boat can be replaced by this (often called the "gourmet catalyst" due to its use in gourmet ):
x=10, y = 10, rule = B3/S23
8b2o$7bobo$7bo$6b2o2$6b2o$3o2bobo$obo3bo$obo4b3o$9bo!
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Note that this doesn't always work, since it requires a spark to recover properly.
Snake replacements
The only way to replace snake catalyses is by replacing them with a similar catalyst which does the same thing but might have better clearance. For example, if a snake is required to be in close proximity to a fishhook, the fishhook's interaction might destroy the snake (and subsequently the fishhook). In this case, replacing the snake with a higher-clearance second fishhook can prevent the interaction:
x=36, y = 9, rule = B3/S23
7bo26bo$2o4bo20b2o4bo$bo4b3o8bo10bo4b3o$o18bo5b3o$2o23bo$3b2o6bobobob
obobo8b2o$4bo26bo$b3o15bo8b3o$bo15bo10bo!
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Tub replacements
Sometimes, a single dot at the end of the tub parent is replaced with a line of three cells, causing the tub to turn into a block instead of recovering:
x=24, y = 12, rule = LifeHistory
22.2A$21.2A$20.2A$A5.A2$.2A.2A$3.A$6.D15.D$6.D15.D$4.A15.A$3.A.A13.A.
A$4.A15.A!
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When this occurs, the tub should be replaced with this catalyst:
x=30, y = 18, rule = B3/S23
23b2o$22b2o$21b2o$bo5bo2$2b2ob2o$4bo3$5bo15bo$4bobo13bobo$3bobo13bobo$
b3o2b3o3b2o3b3o2b3o3b2o$o3b2o3bo2b2o2bo3b2o3bo2b2o$b3o2b2obo7b3o2b2obo
$3bobo2bo10bobo2bo$4bobo13bobo$5bo15bo!
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If this line of three cells is connected to something at the other end, a boat supported by a fishhook works:
x=21, y = 20, rule = LifeHistory
3.A$3.A10.A$3AD9.2D$3A.D8.2AC$4.D10.D$2.A10.A$.A.A8.A.A$2.A10.A3$3.A$
3.A10.A$3AD9.2D$3A.D8.2AC$4.D10.D$2.A10.A$.A.A2.2A4.A.A2.2A$.2A3.A.A3.
2A3.A.A$8.A10.A$8.2A9.2A!
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If the line is instead four or more cells long, a 15-cell catalyst works:
x=18, y = 23, rule = LifeHistory
16.A$6.A9.AD$2.A3.A9.AD$3.A.A.D9.D$4.A2.D7.2AC$7.D9.D$5.A9.A$4.A.A7.A
.A$5.A9.A3$16.A$6.A9.AD$2.A3.A9.AD$3.A.A.D9.D$4.A2.D7.2AC$7.D9.D$5.A9.
A$4.A.A7.A.A$3.A.A7.A.A$.3A.A.A3.3A.A.A$A5.2A2.A5.2A$2A8.2A!
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Bonus catalyses
Here are some extra catalyses which might come in useful. This section is optional as the catalysts used are fairly rare.
Eater 3
You might notice that when you hit a loaf with a glider in a certain way, the loaf flips around:
x=15, y = 14, rule = B3/S23
2bo$obo$b2o$5b2o$4bo2bo$4bobo$5bo5$12b3o$12bo$13bo!
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This is quite inconvenient for us because we can't use the loaf again (unless we flip it back around with another glider as shown in the viewer, which is unlikely), but a stable catalyst does exist to turn the loaf back around. Here is the eater 3:
x=16, y = 15, rule = b3s23
2bo$obo$b2o$5b2o$4bo2bo2b2o$4bobo4bo2bo$5bo5bobobo$8b2obo2bo$8bo2bo$5b
o4bo$5b5o2$7bo$6bobo$7bo!
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There is also a drifty variant of the eater 3 that catalyzes in the same way, but recovers differently:
x=11, y = 10, rule = b3s23
o$b2o$2o7b2o$4b2obo2bo$3bobob3o$3bobo$b3ob5o$o3bo4bo$2o2bobo$5b2o!
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The eater 3 has some other applications besides eating gliders, for example the rectifier .
Ship
The ship has a transparent catalysis not similar to other catalysts where it deletes half of a traffic light :
x=7, y = 6, rule = B3/S23
b2o$obo$2o2$5bo$4b3o!
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This may seem pretty niche, but it is actually a fairly common application.
Hook with tail
The hook with tail can serve as a rock:
x=30, y = 13, rule = B3/S23
19b2o2$21bo$19bo2bo4b2o$19bo2bo4bobo$20b3o5bo$b2ob2o5b3o$3bo8bo2$2bob
o6bobo6bobo$bob2o5bob2o5bob2o$bo8bo8bo$2o7b2o7b2o!
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One of its most common uses is to compactify the eater 5, called the 7x9 eater , which is used in a variety of conduits including the syringe :
x=14, y = 7, rule = B3/S23
3b2ob2o3b2o$2bobobobo2bobo$2bobo2bo3bo$b2obo$o3b2o$bobo2bobo$2ob2o2b2o
!
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Ship (again)
Observe the following reaction:
x=8, y = 9, rule = B3/S23
2bo$2o$b2o$3b3o3$5b2o$5bobo$6b2o!
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The ship rarely recovers by its own, but it's worth trying because it has replacement catalysts that recover much more often.
Often, the ship is turned into a loaf. Adding a fishhook turns it back into a ship:
x=46, y = 30, rule = LifeHistory
14.A$16.2A$16.4A21.A$.A11.A4.A7.A15.A$2.A.A9.3A10.2A11.A.A$3.A12.A12.
A12.A2$4.2A11.2A11.2A11.2A$4.A.A10.A.A10.A.A10.A.A$4.D2A10.D2A10.D2A10.
D2A6$14.A$16.2A$16.4A21.A$.A11.A4.A7.A15.A$2.A.A9.3A10.2A11.A.A$3.A12.
A12.A12.A2$4.2A11.2A11.2A11.2A$4.A.A10.A.A10.A.A10.A.A$5.2A11.2A11.2A
11.2A2$2.2A11.2A11.2A11.2A$3.A12.A12.A12.A$3A10.3A10.3A10.3A$A12.A12.
A12.A!
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If the loaf parent has an extra cell in a certain position, there's another replacement catalyst that works (which was discovered fairly recently to use in the R49 conduit, so it is often called the "R49 catalyst"):
x=14, y = 29, rule = LifeHistory
3.A$4.2A2$4.A.A$5.A2$5.D2A$6.A.A$6.D2A7$3.A$4.2A2$4.A.A$5.A2$6.2A$3.A
.A2.A$.3A.A.2A$A4.A$.3A.A4.2A$3.2A5.A$11.3A$13.A!
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Eater bridge eater
The eater bridge eater catalyst occurs when there is a one cell leading edge of an active region which "activates" the eater bridge (just like with the ship catalyses), with the next generation consisting of a two cell edge for the catalyst to "slam" into. For example:
x=8, y = 9, rule = LifeHistory
.A.A$2.A$.C2$2.2A$2.A.A$A.A.3A$2A5.A$6.2A!
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This catalyst also has some uses, like in 30P6.1 .
Eater 4
The eater 4 primarily catalyses symmetrical objects. Its most common use is to catalyze a honey farm:
x=14, y = 15, rule = B3/S23
b2o$o2bo5b2o$3o7bo$10bob2o$9b2o2bo$6bo4b2o$6b5o$4b2o4bo$5bo2b2o$5bobo$
o2bobobo$4ob2o$4bo$2bobo$2b2o!
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This can also come in handy sometimes; for example the recently-discovered L122 conduit.
Finding new catalysts
Mike Playle's Bellman is a search program specifically designed to search for new catalysts, given a reaction to be perturbed. It discovered the Snark , as well as many other highly notable patterns. This part of the tutorial hasn't been written yet, so consult the discussion thread and original documentation .
Another catalyst finding program is CatForce , which is a brute force placement program of certain given catalysts in a given area, and can also find transparent catalysts if they're restored quickly enough. It has also discovered quite a few interesting things, like B60 .
External links