Engine: Difference between revisions
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reword to follow Life Lexicon (https://web.archive.org/web/20031217051212/http://www.argentum.freeserve.co.uk/lex_e.htm#engine = https://conwaylife.com/ref/lexicon/lex_e.htm#engine), with "oscillator" added explicitly as a possibility |
Haycat2009 (talk | contribs) m Add example of engine. |
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An '''engine''' is the active portion of an [[object]] (usually a [[puffer]], [[gun]] or [[oscillator]]) which is considered to actually produce its output, and which generally permits no variation in how it works. The other parts of the object are just there to [[support]] the engine. | An '''engine''' is the active portion of an [[object]] (usually a [[puffer]], [[gun]] or [[oscillator]]) which is considered to actually produce its output, and which generally permits no variation in how it works. The other parts of the object are just there to [[support]] the engine. | ||
For example, the [[switch engine]] is the active component of the [[block-laying switch engine]], [[glider-producing switch engine]] and [[Cordership]]s. Other notable examples of engines include the [[Coe engine]] and [[Schick engine]], both of which can be perturbed to form puffer trains of various periods. | For example, the [[switch engine]] is the active component of the [[block-laying switch engine]], [[glider-producing switch engine]] and [[Cordership]]s. Other notable examples of engines include the [[Coe engine]] and [[Schick engine]], both of which can be perturbed to form puffer trains of various periods. | ||
{{EmbedViewer | |||
|pname = p4assistedperiod28glidergun | |||
|viewerconfig = #C [[ ZOOM 8 HEIGHT 460 GPS 20 ]] | |||
|position = center | |||
|caption = [[Honey farm]] is the engine of the [[p4-assisted period-28 glider gun]]. | |||
|style = width:360px; | |||
}} | |||
==See also== | ==See also== | ||
Latest revision as of 06:29, 28 February 2024
An engine is the active portion of an object (usually a puffer, gun or oscillator) which is considered to actually produce its output, and which generally permits no variation in how it works. The other parts of the object are just there to support the engine. For example, the switch engine is the active component of the block-laying switch engine, glider-producing switch engine and Corderships. Other notable examples of engines include the Coe engine and Schick engine, both of which can be perturbed to form puffer trains of various periods.
| Honey farm is the engine of the p4-assisted period-28 glider gun. (click above to open LifeViewer) RLE: here Plaintext: here |
See also
External links
- Engine at the Life Lexicon