Collision: Difference between revisions
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glossary page |
common/simple is not really necessary -- something like "loafer+copperhead" or "4G + large still life" is still a collision |
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A '''collision''' is an interaction between two or more [[pattern]]s that are initially disjoint and non-interacting. | A '''collision''' is an interaction between two or more [[pattern]]s that are initially disjoint and non-interacting. | ||
It is often possible to [[rewind]] a collision back in time by finding [[predecessor]]s for each of the participating patterns, while preserving the moment of first interaction. | |||
Frequently discussed types of collisions include collisions between [[spaceship]]s (e.g. [[Glider synthesis|glider syntheses]]), collisions between a spaceship and a stationary pattern (e.g. [[one-glider seed]]s), collisions between several spaceships and a stationary pattern (e.g. [[synthesis component]]s). | Frequently discussed types of collisions include collisions between [[spaceship]]s (e.g. [[Glider synthesis|glider syntheses]]), collisions between a spaceship and a stationary pattern (e.g. [[one-glider seed]]s), collisions between several spaceships and a stationary pattern (e.g. [[synthesis component]]s). | ||
Revision as of 03:50, 17 April 2023
A collision is an interaction between two or more patterns that are initially disjoint and non-interacting.
It is often possible to rewind a collision back in time by finding predecessors for each of the participating patterns, while preserving the moment of first interaction.
Frequently discussed types of collisions include collisions between spaceships (e.g. glider syntheses), collisions between a spaceship and a stationary pattern (e.g. one-glider seeds), collisions between several spaceships and a stationary pattern (e.g. synthesis components).
Less frequently, "collision" may refer to an arbitrary pattern interaction (for example, the interaction between queen bee shuttles in the Gosper's glider gun).