Fuse: Difference between revisions

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{{Glossary}}
{{Glossary}}
A '''fuse''' is a [[wick]] that burns at one end, hopefully creating useful (or at least interesting) byproducts. A [[clean]] fuse is much to be desired, even one leaving no residue. The messier the debris, the harder it would be to combine it with something else. For some examples, see
A '''fuse''' is a [[wick]] that burns at one end, hopefully creating useful (or at least interesting) byproducts. A [[clean]] fuse is much to be desired, even one leaving no residue. The messier the debris, the harder it would be to combine it with something else.  
*[[pi ship]],
 
*[[reverse fuse]],
*[[superstring]] and
*[[washerwoman]].
==Examples==  
==Examples==  
There are various details which can be observed while examining the history of a burnt fuse:  
There are various details which can be observed while examining the history of a burnt fuse:  
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*During and after startup a fuse may leave no residue, leave an initial residue which could change form or altogether disappear after a time, or persist for a long time.  
*During and after startup a fuse may leave no residue, leave an initial residue which could change form or altogether disappear after a time, or persist for a long time.  
*Three times are important statistics for the fuse:
*Three times are important statistics for the fuse:
**the transient time, after which it has entered a cycke
**the transient time, after which it has entered a cycle
**the length of the internal cycle, after which the avatar repeats  
**the length of the internal cycle, after which the avatar repeats  
**the length of the external cycle, which is the time for debris left by the burning to repeat, which may be a multiple of the internal cycle since it may require time to settle down. As the externally visible cycle, it is the one cited as the [[period]] of the fuse.
**the length of the external cycle, which is the time for debris left by the burning to repeat, which may be a multiple of the internal cycle since it may require time to settle down. As the externally visible cycle, it is the one cited as the [[period]] of the fuse.
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{|class="wikitable"  
{|class="wikitable"  
!fuse !! period !! initial namesake !! eventual equilibrium   
!fuse !! periodicity !! initial namesake !! eventual equilibrium   
|-
|-
|raw diagonal || 1  || [[Image:RAWDGL.PNG|thumb]] || keeps on losing southwest end cell
|raw diagonal || trans = 0 <br> cycle = 1 <br> period = 1  || [[Image:RAWDGL.PNG|thumb]] || keeps on losing southwest end cell
|-
|-
|[[hivemaker]] || 4 || [[Image:hivemaker.png|thumb]] ||  
|[[hivemaker]] || trans =14 <br> cycle = 4 <br> period = 4 || [[Image:hivemaker.png|thumb]] || [[Image:MKRHIV.PNG|thumb]]
|-
|-
|[[baker]] || 4 || [[Image:baker.png|thumb]] || [[Image:MKRBKR.PNG|thumb]]
|[[baker]] || 4 || [[Image:baker.png|thumb]] || [[Image:MKRBKR.PNG|thumb]]
|-
|-
|[[beacon maker]]|| 8 || [[Image:beaconmaker.png|thumb]] || [[Image:MKRBCN.PNG|thumb]]  
|[[beacon maker]]|| trans = 16 <br> cycle = 4 <br> period = 8 || [[Image:beaconmaker.png|thumb]] || [[Image:MKRBCN.PNG|thumb]]  
|-
|-
|[[boat maker]] || 4 || [[Image:boatmaker.png|thumb]] ||[[Image:MKRBOA.PNG|thumb]]  
|[[boat maker]] || 4 || [[Image:boatmaker.png|thumb]] ||[[Image:MKRBOA.PNG|thumb]]  
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|[[harvester]] || 4 || [[Image:harvester.png|thumb]] ||[[Image:MKRVST.PNG|thumb]]  
|[[harvester]] || 4 || [[Image:harvester.png|thumb]] ||[[Image:MKRVST.PNG|thumb]]  
|-
|-
|[[Tub]]s eating [[Phoenix]] || 2 || [[Image:PHXTUB.PNG|thumb]] || loses a domino, lengthens barge, all at uniform width
|[[Tub]]s eating [[Phoenix]] || trans = 0 <br> cycle = 2 <br> period = 2  || [[Image:PHXTUB.PNG|thumb]] || loses a domino, lengthens barge, all at uniform width
|-
|-
|[[Cow]] || 4 || || [[Image:cow.png|thumb]]  
|[[Cow]] || 4 || || [[Image:cow.png|thumb]]  
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==See also==
==See also==
*[[reverse fuse]]
*[[superstring]]
*[[:Category:Fuses|List of fuses]]
*[[:Category:Fuses|List of fuses]]


==External links==
==External links==
[http://www.argentum.freeserve.co.uk/lex_f.htm#fuse Fuse] at the Life Lexicon
[http://www.argentum.freeserve.co.uk/lex_f.htm#fuse Fuse] at the Life Lexicon

Revision as of 22:16, 10 December 2009

A fuse is a wick that burns at one end, hopefully creating useful (or at least interesting) byproducts. A clean fuse is much to be desired, even one leaving no residue. The messier the debris, the harder it would be to combine it with something else.

Examples

There are various details which can be observed while examining the history of a burnt fuse:

  • The fuse is usually named for a noteworthy initial condition or avatar, which may or may not reappear as the fuse burns. If it reappears, the smallest, or most symmetrical, phase would probably have been chosen as the namesake and initiator.
  • During and after startup a fuse may leave no residue, leave an initial residue which could change form or altogether disappear after a time, or persist for a long time.
  • Three times are important statistics for the fuse:
    • the transient time, after which it has entered a cycle
    • the length of the internal cycle, after which the avatar repeats
    • the length of the external cycle, which is the time for debris left by the burning to repeat, which may be a multiple of the internal cycle since it may require time to settle down. As the externally visible cycle, it is the one cited as the period of the fuse.
  • A fuse may arise from a moving phase change in a wick without destroying the integrity of the wick, as for the phoenix-tub eater or the lightspeed wire.
fuse periodicity initial namesake eventual equilibrium
raw diagonal trans = 0
cycle = 1
period = 1
keeps on losing southwest end cell
hivemaker trans =14
cycle = 4
period = 4
baker 4
beacon maker trans = 16
cycle = 4
period = 8
boat maker 4
harvester 4
Tubs eating Phoenix trans = 0
cycle = 2
period = 2
loses a domino, lengthens barge, all at uniform width
Cow 4
lightspeed wire 4
the glitch moves off to the right along a protected rail

See also

Fuse at the Life Lexicon