Synthesis component: Difference between revisions

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{{Glossary}}
{{Glossary}}
A '''component''' is a partial [[glider synthesis]] that can be used in the same way in multiple [[glider recipe]]s.  A component transforms part of an object under construction in a well-defined way, without affecting the rest of the object.  For example, this well-known component can be used to add a [[hook]] to any object that includes a protruding [[table]] end, converting it to a [[long bookend]].
A '''synthesis component''' is a partial [[glider synthesis]] that can be used in the same way in multiple [[glider recipe]]s.  A component transforms part of an object under construction in a well-defined way, without affecting the rest of the object.  For example, this well-known component can be used to add a [[hook]] to any object that includes a protruding [[table]] end, converting it to a [[long bookend]].


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"Component" is also used to specify any piece of an object - [[spaceship]], [[oscillator]], etc. - that can be combined with other components in specific ways according to a [[grammar]] to produce a variety of objects.  The components can either be independent objects that only occasionally react with each other, or else they can be fused together to support each other.  For example, any [[branching spaceship]] is made up of several components, and there is a single repeating component in any [[wicktrailer]].
==See also==
* [[Tutorials/Glider_syntheses#Using_converters_to_make_syntheses|A tutorial on converters]]
* [[Component]]
* [[QuFince]]


==External links==
==External links==
{{LinkLexicon|lex_c.htm#component}}
* {{LinkLexicon|lex_c.htm#component|name=Component}}
* {{LinkForumThread|f=2|t=4063|title=Synthesis components}}
* {{LinkForumThread|f=2|t=5057|title=Thread for your fast components}}
* [https://conwaylife.com/forums/viewtopic.php?p=46552#p46552 Martin Grant's synthesis component database], version 3
* [https://web.archive.org/web/20210716021110/http://pentadecathlon.com/constructions/components/components.php Heinrich Koenig's component catalog] on [[Game of Life News|pentadecathlon.com]] (archived copy)
 
[[Category:Synthesis]]
[[Category:Collisions]]

Latest revision as of 05:37, 13 January 2024

A synthesis component is a partial glider synthesis that can be used in the same way in multiple glider recipes. A component transforms part of an object under construction in a well-defined way, without affecting the rest of the object. For example, this well-known component can be used to add a hook to any object that includes a protruding table end, converting it to a long bookend.

x = 48, y = 18, rule = B3/S23 7bo19bo19bo$5b2o18b2o18b2o$6b2o18b2o18b2o2$2bo19bo19bo$obo17bobo17bobo $b2o2bo15b2o2bo15b2o2bo$5bobo17bobo17bobo$5b2o18b2o18b2o3$20bo$3bo2bo 12bobobo2bo12b2o2bo2bo$3b4o13b2ob4o12bo3b4o$22bo17b3o$5b2o15bobo17bobo $5b2o16bobo17b2o$24bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ THUMBNAIL THUMBSIZE 2 X 1 WIDTH 640 HEIGHT 320 THEME 6 GPS 6 ZOOM 12 AUTOSTART PAUSE 2 T 19 PAUSE 2 LOOP 20 ]]
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RLE: here Plaintext: here

See also