Synthesis component: Difference between revisions

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==See also==
==See also==
* [[Tutorials/Glider_syntheses#Using_converters_to_make_syntheses|A tutorial on converters]]
* [[Component]]
* [[Component]]
* [[QuFince]]


==External links==
==External links==
* {{LinkLexicon|lex_c.htm#component}}
* {{LinkLexicon|lex_c.htm#component|name=Component}}
* {{LinkForumThread|f=2|t=4063|title=Synthesis components}}
* {{LinkForumThread|f=2|t=4063|title=Synthesis components}}
* {{LinkForumThread|f=2|t=5057|title=Thread for your fast components}}
* [https://conwaylife.com/forums/viewtopic.php?p=46552#p46552 Martin Grant's synthesis component database], version 3
* [https://web.archive.org/web/20210716021110/http://pentadecathlon.com/constructions/components/components.php Heinrich Koenig's component catalog] on [[Game of Life News|pentadecathlon.com]] (archived copy)
[[Category:Synthesis]]
[[Category:Collisions]]

Latest revision as of 05:37, 13 January 2024

A synthesis component is a partial glider synthesis that can be used in the same way in multiple glider recipes. A component transforms part of an object under construction in a well-defined way, without affecting the rest of the object. For example, this well-known component can be used to add a hook to any object that includes a protruding table end, converting it to a long bookend.

x = 48, y = 18, rule = B3/S23 7bo19bo19bo$5b2o18b2o18b2o$6b2o18b2o18b2o2$2bo19bo19bo$obo17bobo17bobo $b2o2bo15b2o2bo15b2o2bo$5bobo17bobo17bobo$5b2o18b2o18b2o3$20bo$3bo2bo 12bobobo2bo12b2o2bo2bo$3b4o13b2ob4o12bo3b4o$22bo17b3o$5b2o15bobo17bobo $5b2o16bobo17b2o$24bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ THUMBNAIL THUMBSIZE 2 X 1 WIDTH 640 HEIGHT 320 THEME 6 GPS 6 ZOOM 12 AUTOSTART PAUSE 2 T 19 PAUSE 2 LOOP 20 ]]
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RLE: here Plaintext: here

See also