File:Sir Robin domain colouring.png

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Sir_Robin_domain_colouring.png (498 × 204 pixels, file size: 18 KB, MIME type: image/png)

Summary

It is like a long-exposure shot except the camera displaces by (-2,1) and rotates by pi/3 around the colour wheel each iteration Made with gzip_swar_INT Colour averaging by root mean square (as it should be), Redstoneboi told me to use triangle waves for each colour channel (ie. one third of the phase increasing, one third decreasing, one third off) but that didn't look right (colours too far from elementary ones being too dim) so I made it normalise the root-mean-square of the three channels afterwards, which is inefficient but looks about right to me I have an idea, what if we generalised volatility to spaceships also by counting the proportion of not cells but pixels (36ths of cells for this one) that are "stators" (and thus rendered white), we could determine strict volatility by seeing the proportion that oscillate with subperiods (and are thus grey) also Also, what if we used these for still images instead of the phase chosen to have the lowest population or bounding box as we do now Sir Robin was the first spaceship I could think of, it takes O((bounding box)*period**3) time to render an image (each of O(bounding box) cells broken into O(period**2) pixels, each of which iterate over O(period) phases), I decided to try the 2-engine cordership thereafter but it will be over 4K in both axes, I will leave it overnight

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Date/TimeThumbnailDimensionsUserComment
current04:23, 16 February 2023Thumbnail for version as of 04:23, 16 February 2023498 × 204 (18 KB)DroneBetter (talk | contribs)It is like a long-exposure shot except the camera displaces by (-2,1) and rotates by pi/3 around the colour wheel each iteration Made with gzip_swar_INT Colour averaging by root mean square (as it should be), Redstoneboi told me to use triangle waves for each colour channel (ie. one third of the phase increasing, one third decreasing, one third off) but that didn't look right (colours too far from elementary ones being too dim) so I made it normalise the root-mean-square of the three channels...

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