Tutorials/Catalyses: Difference between revisions

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A ''catalyst'' is a stable object (usually a [[still life]]) which can interact with an active region and later return to its original state. Here is an example of a stable catalyst:
(Constructing a simpler, more user friendly version of [[Tutorials/Catalyses]])
 
A ''catalyst'' is a stable object (usually a [[still life]]) which can interact with an active region and later return to its original state. Catalysts are very useful in [[conduit|conduits]] and in many other applications. Here is an example of a stable catalyst:


<center>{{LV:Viewer|
<center>{{LV:Viewer|
Line 15: Line 17:
* ''Recovery time'': the time it takes for a catalyst to return back to its state before interacting. In the example above, the recovery time is 15.
* ''Recovery time'': the time it takes for a catalyst to return back to its state before interacting. In the example above, the recovery time is 15.
* ''Replacement catalyst'': When a common catalyst fails, another, less common, catalyst must be used.
* ''Replacement catalyst'': When a common catalyst fails, another, less common, catalyst must be used.
* ''Rock'': A catalyst which does not change at all, even temporarily, during the interaction process. The snake-type catalyses below are examples of rocks.


Let's explore the different types of catalysts now!
Let's explore the different types of catalysts now!
Line 28: Line 31:
[[ GRID THUMBNAIL THUMBSIZE 2 ]]}}</center>
[[ GRID THUMBNAIL THUMBSIZE 2 ]]}}</center>


The marked white cells should always be on in a fishhook-type catalyst.
The marked white cells should always be on in a fishhook-type catalyst. Sometimes, the fishhook may engage in a more unusual manner, but these are rarer: <center>{{LV:Viewer|
x = 22, y = 6, rule = B3/S23
2o3b2o8b2o$3ob2o8b2o$4bo3b2o4bo3b2o$8bobo7bobo$10bo9bo$10b2o8b2o!
[[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 ]]}}</center>
 
 
 
Recognizing when to use a fishhook catalysis is really a matter of experience. For practice, try placing an eater 1 somewhere within this blue field to eat the [[middleweight spaceship]] (click on the thumbnail below to draw cells in LifeViewer using the pencil icon):  <center>{{LV:Viewer|
x = 18, y = 9, rule = LifeHistory
.5A$A4.A$5.A4.8B$A3.A5.8B$2.A7.8B$10.8B$10.8B$10.8B$10.8B!
[[ GRID THUMBNAIL THUMBSIZE 2 ]]}}</center>
 
===Block===
 
Here are some examples of block catalyses: <center>{{LV:Viewer|
x = 18, y = 8, rule = LifeHistory
16.A$.A14.A$A.A5.3A6.A$A.A5.3A3.A.A$.C7.C5.C2$.2A5.2A4.2A$.2A5.2A4.2A
!
[[ GRID THUMBNAIL THUMBSIZE 2 ]]}}</center>
 
Block catalyses typically occur when there is a one cell leading edge of a pattern, shown in white above.
 
They are usually much easier to recognize than fishhook-type catalyses, however they may sometimes fail:
<center>{{LV:Viewer|
x = 12, y = 6, rule = B3/S23
10b2o$ob2o5b2o$bo7bo2$b2o6b2o$b2o6b2o!
[[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 ]]}}</center>
 
Moving the block over by one often fixes this problem:
 
<center>{{LV:Viewer|
x = 12, y = 6, rule = B3/S23
10b2o$ob2o5b2o$bo7bo2$2o6b2o$2o6b2o!
[[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 ]]}}</center>
 
As practice, try to eat this [[bun]] with a block placed in the blue region:
<center>{{LV:Viewer|
x = 12, y = 6, rule = LifeHistory
6B$6B$6B2.3A$6B2.A2.A$6B3.2A$6B!
[[ GRID THUMBNAIL THUMBSIZE 2 ]]}}</center>
 
===Boat===


Constructing...
Constructing...

Revision as of 01:36, 28 March 2021

(Constructing a simpler, more user friendly version of Tutorials/Catalyses)

A catalyst is a stable object (usually a still life) which can interact with an active region and later return to its original state. Catalysts are very useful in conduits and in many other applications. Here is an example of a stable catalyst:

x=11, y = 10, rule = LifeHistory 2.C$2.C$.2C6.2A$4.2A.A2.A$3.A.A.3A$A2.A.A$4A.3A$4.A3.A$2.A.A2.2A$2.2A ! [[ GRID THUMBNAIL THUMBSIZE 2 ]]

The green still life interacts with the white object, and recovers to its original state by generation 15. In this tutorial, you'll learn the main types of catalyses and their applications. But first, we need to cover some important definitions:

Important terms

  • Stable catalyst: a catalyst which is a still life. Most catalyses are of this form.
  • Periodic catalyst: a catalyst which is an oscillator. These are generally considered inferior to stable catalyses because they usually only work in a fraction of the generations as a stable catalyst, since they usually only work in one phase of the periodic catalyse.
  • Recovery time: the time it takes for a catalyst to return back to its state before interacting. In the example above, the recovery time is 15.
  • Replacement catalyst: When a common catalyst fails, another, less common, catalyst must be used.
  • Rock: A catalyst which does not change at all, even temporarily, during the interaction process. The snake-type catalyses below are examples of rocks.

Let's explore the different types of catalysts now!

Types of catalyses

Fishhook (eater 1)

Here are some examples of fishhook catalyses:

x=28, y = 7, rule = LifeHIstory 2.A8.2A7.A.A$A.C8.AC9.C$.AC8.AC7.2AC$4.2A8.2A8.2A$4.A.A7.A.A7.A.A$6.A 9.A9.A$6.2A8.2A8.2A! [[ GRID THUMBNAIL THUMBSIZE 2 ]]

The marked white cells should always be on in a fishhook-type catalyst. Sometimes, the fishhook may engage in a more unusual manner, but these are rarer:

x=22, y = 6, rule = B3/S23 2o3b2o8b2o$3ob2o8b2o$4bo3b2o4bo3b2o$8bobo7bobo$10bo9bo$10b2o8b2o! [[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 ]]


Recognizing when to use a fishhook catalysis is really a matter of experience. For practice, try placing an eater 1 somewhere within this blue field to eat the middleweight spaceship (click on the thumbnail below to draw cells in LifeViewer using the pencil icon):

x=18, y = 9, rule = LifeHistory .5A$A4.A$5.A4.8B$A3.A5.8B$2.A7.8B$10.8B$10.8B$10.8B$10.8B! [[ GRID THUMBNAIL THUMBSIZE 2 ]]

Block

Here are some examples of block catalyses:

x=18, y = 8, rule = LifeHistory 16.A$.A14.A$A.A5.3A6.A$A.A5.3A3.A.A$.C7.C5.C2$.2A5.2A4.2A$.2A5.2A4.2A ! [[ GRID THUMBNAIL THUMBSIZE 2 ]]

Block catalyses typically occur when there is a one cell leading edge of a pattern, shown in white above.

They are usually much easier to recognize than fishhook-type catalyses, however they may sometimes fail:

x=12, y = 6, rule = B3/S23 10b2o$ob2o5b2o$bo7bo2$b2o6b2o$b2o6b2o! [[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 ]]

Moving the block over by one often fixes this problem:

x=12, y = 6, rule = B3/S23 10b2o$ob2o5b2o$bo7bo2$2o6b2o$2o6b2o! [[ THEME 6 GRID THUMBNAIL THUMBSIZE 2 ]]

As practice, try to eat this bun with a block placed in the blue region:

x=12, y = 6, rule = LifeHistory 6B$6B$6B2.3A$6B2.A2.A$6B3.2A$6B! [[ GRID THUMBNAIL THUMBSIZE 2 ]]

Boat

Constructing...