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New page: {{Glossary}} A '''generation''' is the fundamental unit of time in a cellular automaton such as Conway's Game of Life. The starting pattern is generation 0, the pattern after a... |
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{{Glossary}} | {{Glossary}} | ||
A '''generation''' is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on. | A '''generation''' (or '''tick'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_t.htm#tick|title=Tick|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 16, 2009}}</ref>) is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on. | ||
==References== | |||
<references /> | |||
==External links== | ==External links== | ||
{{LinkWeisstein|Generation.html}} | |||
{{LinkLexicon|lex_g.htm#generation}} | |||
Revision as of 17:14, 16 May 2009
A generation (or tick[1]) is the fundamental unit of time in a cellular automaton such as Conway's Game of Life. The starting pattern is generation 0, the pattern after applying the rules once is generation 1, and so on.
References
External links
- Generation at the Life Lexicon