Generation: Difference between revisions

From LifeWiki
Jump to navigation Jump to search
New page: {{Glossary}} A '''generation''' is the fundamental unit of time in a cellular automaton such as Conway's Game of Life. The starting pattern is generation 0, the pattern after a...
 
No edit summary
Line 1: Line 1:
{{Glossary}}
{{Glossary}}
A '''generation''' is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on.
A '''generation''' (or '''tick'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_t.htm#tick|title=Tick|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 16, 2009}}</ref>) is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on.
 
==References==
<references />


==External links==
==External links==
*[http://www.argentum.freeserve.co.uk/lex_g.htm#generation Generation] at the Life Lexicon
{{LinkWeisstein|Generation.html}}
{{LinkLexicon|lex_g.htm#generation}}

Revision as of 17:14, 16 May 2009

A generation (or tick[1]) is the fundamental unit of time in a cellular automaton such as Conway's Game of Life. The starting pattern is generation 0, the pattern after applying the rules once is generation 1, and so on.

References

  1. ↑ Stephen Silver. "Tick". The Life Lexicon. Retrieved on May 16, 2009.

Template:LinkWeisstein