Seed: Difference between revisions
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A [[seed]] is a [[constellation]] that when triggered (normally hit by a [[glider]]) evolves into a target object, possibly with some extra junk. | A [[seed]] is a [[constellation]] that when triggered (normally hit by a [[glider]]) evolves into a target object, possibly with some extra junk. | ||
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One-glider seeds, or "1G seeds", are particularly useful in [[slow salvo]] construction because the constellation can be built up incrementally, with changes made one glider at a time. When it is complete it can be [[trigger]]ed by the final glider in the recipe. Triggering a seed will usually create several precisely synchronized gliders that then co-operate to construct the target object, similar to a standard [[glider synthesis]].<ref name="post100181" /> | One-glider seeds, or "1G seeds", are particularly useful in [[slow salvo]] construction because the constellation can be built up incrementally, with changes made one glider at a time. When it is complete it can be [[trigger]]ed by the final glider in the recipe. Triggering a seed will usually create several precisely synchronized gliders that then co-operate to construct the target object, similar to a standard [[glider synthesis]].<ref name="post100181" /> | ||
==Common one-glider seeds== | |||
Many common active regions have common objects that are one-glider seeds. Here is a list: | |||
* [[Traffic light]]: | |||
** Blinker | |||
** Beehive | |||
** Loaf | |||
* [[Honey farm]]: | |||
** Block | |||
** Beehive | |||
** Loaf | |||
** Boat | |||
* [[Pi heptomino|Pi-seqeunce]]: | |||
** Block | |||
** Blinker | |||
** Beehive | |||
** Boat | |||
** Ship | |||
** Pond | |||
* [[R-pentomino|R-sequence]] | |||
** Beehive | |||
** Loaf | |||
* [[B heptomino|B-sequence]] | |||
** Boat | |||
* [[Century|Century sequence]] | |||
** Boat | |||
* [[Block and glider|Wing sequence]] | |||
** Boat | |||
** Ship | |||
* [[Blockade]] | |||
** Beehive | |||
* [[Queen bee]] | |||
** Ship | |||
* [[Phi spark]] | |||
** Blinker | |||
** Boat | |||
{{EmbedViewer | |||
|pname = Stilllifepiseeds | |||
|position = right | |||
|viewerconfig = #C [[ AUTOSTART GPS 5 LOOP 17 T 0 PAUSE 0.6 T 4 PAUSE 0.4 T 6 PAUSE 0.7 T 12 PAUSE 0.2 ]] | |||
}} | |||
The reason that so many objects are one-glider seeds for a pi-sequence is because when a glider hits a line of two cells in a still life in a certain way, the way that the glider reacts almost always produces a pentaplet grandparent of the pi-heptomino after four generations, as well as some cells behind it.<ref name="p105552" /> For a block, beehive, boat (in one orientation), ship (in one orientation), and pond, the excess cells turn out to be sparks, so a clean pi-sequence is produced. The only common one-glider seed for a pi-sequence that does not produce the pi-this way is a blinker, which does not actually produce a pi-heptomino but instead produces a twelve-cell cluster with the same great-grandparent (hence the term pi-''sequence'' rather than pi-''heptomino''). | |||
==Splitter-based== | |||
Many spaceships and some other difficult-to-construct objects have activation stages that require many gliders coming at once from multiple directions. For uses in self-constructing circuitry, simply firing all of the gliders at once in a synchronized manner is impractical. For this reason, for the activation stage, the activation stage uses a series of [[turner|turners and splitters]] that create all of the necessary synchronized gliders from only one initial glider that requires no synchronization. | |||
==See also== | ==See also== | ||
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|author = Goldtiger997 | |author = Goldtiger997 | ||
|date = July 7, 2020 | |date = July 7, 2020 | ||
}}</ref> | |||
<ref name="p105552">{{LinkForumThread | |||
|format = ref | |||
|title = One Glider Seeds | |||
|p = 105552 | |||
|author = Entity Valkyrie 2 | |||
|date = October 4, 2020 | |||
}}</ref> | }}</ref> | ||
</references> | </references> | ||
Revision as of 17:25, 11 December 2020
A seed is a constellation that when triggered (normally hit by a glider) evolves into a target object, possibly with some extra junk.
Seed constellations are commonly used in self-constructing circuitry. For example, to create a faraway target object to start construction of a new copy of a construction arm at a safe distance, it is often useful to use a seed for a complex spaceship or wickstretcher -- something that can be stopped when it reaches its destination by following it with a faster spaceship or wick burning reaction.
One-glider seeds, or "1G seeds", are particularly useful in slow salvo construction because the constellation can be built up incrementally, with changes made one glider at a time. When it is complete it can be triggered by the final glider in the recipe. Triggering a seed will usually create several precisely synchronized gliders that then co-operate to construct the target object, similar to a standard glider synthesis.[1]
Common one-glider seeds
Many common active regions have common objects that are one-glider seeds. Here is a list:
- Traffic light:
- Blinker
- Beehive
- Loaf
- Honey farm:
- Block
- Beehive
- Loaf
- Boat
- Pi-seqeunce:
- Block
- Blinker
- Beehive
- Boat
- Ship
- Pond
- R-sequence
- Beehive
- Loaf
- B-sequence
- Boat
- Century sequence
- Boat
- Wing sequence
- Boat
- Ship
- Blockade
- Beehive
- Queen bee
- Ship
- Phi spark
- Blinker
- Boat
The reason that so many objects are one-glider seeds for a pi-sequence is because when a glider hits a line of two cells in a still life in a certain way, the way that the glider reacts almost always produces a pentaplet grandparent of the pi-heptomino after four generations, as well as some cells behind it.[2] For a block, beehive, boat (in one orientation), ship (in one orientation), and pond, the excess cells turn out to be sparks, so a clean pi-sequence is produced. The only common one-glider seed for a pi-sequence that does not produce the pi-this way is a blinker, which does not actually produce a pi-heptomino but instead produces a twelve-cell cluster with the same great-grandparent (hence the term pi-sequence rather than pi-heptomino).
Splitter-based
Many spaceships and some other difficult-to-construct objects have activation stages that require many gliders coming at once from multiple directions. For uses in self-constructing circuitry, simply firing all of the gliders at once in a synchronized manner is impractical. For this reason, for the activation stage, the activation stage uses a series of turners and splitters that create all of the necessary synchronized gliders from only one initial glider that requires no synchronization.
See also
References
- ↑ Goldtiger997 (July 7, 2020). One Glider Seeds (discussion thread) at the ConwayLife.com forums
- ↑ Entity Valkyrie 2 (October 4, 2020). One Glider Seeds (discussion thread) at the ConwayLife.com forums
External links
- Seed at the Life Lexicon