Rule:Sticky: Difference between revisions
Redstoneboi (talk | contribs) Updated the rule to include many of the major changes to it. |
Redstoneboi (talk | contribs) m removed @COLORS and changed @TABLE to use commas in an attempt to make it work |
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https://conwaylife.com/forums/viewtopic.php?f=11&t=3537&start=25#p92682 | https://conwaylife.com/forums/viewtopic.php?f=11&t=3537&start=25#p92682 | ||
@TABLE | @TABLE | ||
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#SPACE | #SPACE | ||
# shoot | # shoot | ||
0 | 0,1,2,0,0,0,2,3,0,2 | ||
# offset | # offset | ||
0 | 0,1,3,1,d,1,3,1,h,0 | ||
0 | 0,1,3,1,3,1,f,g,h,0 | ||
0 | 0,1,3,1,d,1,f,g,h,3 | ||
# pull | # pull | ||
0 | 0,0,2,1,2,0,O,P,Q,2 | ||
0 | 0,2,2,1,2,2,f,g,h,0 | ||
# construct | # construct | ||
0 | 0,3,3,0,d,e,f,0,2,2 | ||
0 | 0,3,3,0,d,e,f,g,1,1 | ||
0 | 0,3,3,0,d,e,f,g,0,1 | ||
0 | 0,2,3,3,2,0,0,0,0,2 | ||
0 | 0,3,3,c,d,e,f,g,h,0 | ||
# push | # push | ||
0 | 0,3,1,I,J,K,L,M,0,2 | ||
0 | 0,2,2,1,d,e,f,g,h,1 | ||
# photon | # photon | ||
0 | 0,3,2,c,0,3,0,g,0,2 | ||
0 | 0,3,2,c,d,e,f,g,0,0 | ||
0 | 0,3,b,c,d,e,f,g,h,3 | ||
#BLOCK | #BLOCK | ||
# shoot | # shoot | ||
1 | 1,3,3,0,0,0,0,0,0,0 | ||
1 | 1,3,3,0,0,0,0,2,0,0 | ||
# construction | # construction | ||
1 | 1,3,2,2,d,e,f,g,0,2 | ||
1 | 1,2,2,c,d,e,3,g,h,3 | ||
1 | 1,2,2,O,d,e,f,g,h,0 | ||
#TAIL | #TAIL | ||
# construct | # construct | ||
2 | 2,3,3,0,0,0,0,0,0,3 | ||
# shoot | # shoot | ||
2 | 2,3,0,0,0,2,0,0,0,1 | ||
# retract | # retract | ||
2 | 2,0,0,0,0,0,0,0,0,1 | ||
# basic | # basic | ||
2 | 2,a,b,c,d,e,f,g,h,0 | ||
#SIGNAL | #SIGNAL | ||
# construct | # construct | ||
3 | 3,3,2,0,0,2,0,0,0,2 | ||
3 | 3,3,0,2,0,0,f,0,0,3 | ||
# cancel | # cancel | ||
3 | 3,2,b,2,d,0,f,0,h,0 | ||
# photon | # photon | ||
3 | 3,a,b,c,d,e,f,g,h,2 | ||
Revision as of 06:20, 1 April 2020
@RULE Sticky
https://conwaylife.com/forums/viewtopic.php?f=11&t=3537&start=25#p92682
@TABLE n_states:4 neighborhood:Moore symmetries:rotate4reflect var a{0,1,2,3} var b=a var c=a var d=a var e=a var f=a var g=a var h=a
var I{0, ,2, } var J=I var K=I var L=I var M=I
var O{0,1, , } var P=O var Q=O
- SPACE
- shoot
0,1,2,0,0,0,2,3,0,2
- offset
0,1,3,1,d,1,3,1,h,0 0,1,3,1,3,1,f,g,h,0 0,1,3,1,d,1,f,g,h,3
- pull
0,0,2,1,2,0,O,P,Q,2 0,2,2,1,2,2,f,g,h,0
- construct
0,3,3,0,d,e,f,0,2,2 0,3,3,0,d,e,f,g,1,1 0,3,3,0,d,e,f,g,0,1 0,2,3,3,2,0,0,0,0,2 0,3,3,c,d,e,f,g,h,0
- push
0,3,1,I,J,K,L,M,0,2 0,2,2,1,d,e,f,g,h,1
- photon
0,3,2,c,0,3,0,g,0,2 0,3,2,c,d,e,f,g,0,0 0,3,b,c,d,e,f,g,h,3
- BLOCK
- shoot
1,3,3,0,0,0,0,0,0,0 1,3,3,0,0,0,0,2,0,0
- construction
1,3,2,2,d,e,f,g,0,2 1,2,2,c,d,e,3,g,h,3 1,2,2,O,d,e,f,g,h,0
- TAIL
- construct
2,3,3,0,0,0,0,0,0,3
- shoot
2,3,0,0,0,2,0,0,0,1
- retract
2,0,0,0,0,0,0,0,0,1
- basic
2,a,b,c,d,e,f,g,h,0
- SIGNAL
- construct
3,3,2,0,0,2,0,0,0,2 3,3,0,2,0,0,f,0,0,3
- cancel
3,2,b,2,d,0,f,0,h,0
- photon
3,a,b,c,d,e,f,g,h,2