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==External links==
==External links==
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{{LinkWikipedia|Moore_neighborhood}}
{{LinkLexicon|lex_m.htm#mooreneighbourhood}}
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Revision as of 17:13, 27 December 2018

File:Mooreneighbourhood 1cell.png
The Moore neighbourhood (in green) of a single cell

The Moore neighbourhood is the set of all cells that are orthogonally or diagonally-adjacent to the region of interest (the region of interest itself may or may not be considered part of the Moore neighbourhood, depending on context). For example, the Moore neighbourhood of a single cell consists of the eight cells immediately surrounding it. This neighbourhood is named after Edward F. Moore, one of the pioneers of cellular automata theory.[1] The Moore neighborhood is the neighbourhood of interest in Conway's Game of Life and all Life-like cellular automata, though there are cellular automata that use other neighbourhoods such as the 4-cell von Neumann neighborhood.

The Moore neighbourhood naturally extends to cellular automata in higher dimensions, for example forming a 26-cell cubic neighborhood for a cellular automaton in three dimensions. The number of cells in the Moore neighbourhood of a single cell in an n-dimensional cellular automaton is 3n-1 (Sloane's A024023).

The Moore neighbourhood of a cell can be thought of as the points at a Chebyshev distance of 1 from that cell.

Generalizations

Main article: Isotropic non-totalistic Life-like cellular automaton

Like in the hexagonal neighborhood, isotropic cellular automata using the Moore neighbourhood can be defined using Hensel notation, which was devised by Alan Hensel and represents the relative permutations of the cells using letters.

0 1 2 3 4 5 6 7 8
(no
letter)
File:Neighborhood 0.png File:Neighborhood 8.png
c
(corner)
File:Neighborhood 2c.png File:Neighborhood 3c.png File:Neighborhood 4c.png File:Neighborhood 5c.png File:Neighborhood 6c.png File:Neighborhood 7c.png
e
(edge)
File:Neighborhood 1e.png File:Neighborhood 2e.png File:Neighborhood 3e.png File:Neighborhood 4e.png File:Neighborhood 5e.png File:Neighborhood 6e.png File:Neighborhood 7e.png
k
(knight)
File:Neighborhood 2k.png File:Neighborhood 3k.png File:Neighborhood 4k.png File:Neighborhood 5k.png File:Neighborhood 6k.png
a
(adjacent)
File:Neighborhood 2a.png File:Neighborhood 3a.png File:Neighborhood 4a.png File:Neighborhood 5a.png File:Neighborhood 6a.png
i File:Neighborhood 2i.png File:Neighborhood 3i.png File:Neighborhood 4i.png File:Neighborhood 5i.png File:Neighborhood 6i.png
n File:Neighborhood 2n.png File:Neighborhood 3n.png File:Neighborhood 4n.png File:Neighborhood 5n.png File:Neighborhood 6n.png
y File:Neighborhood 3y.png File:Neighborhood 4y.png File:Neighborhood 5y.png
q File:Neighborhood 3q.png File:Neighborhood 4q.png File:Neighborhood 5q.png
j File:Neighborhood 3j.png File:Neighborhood 4j.png File:Neighborhood 5j.png
r File:Neighborhood 3r.png File:Neighborhood 4r.png File:Neighborhood 5r.png
t File:Neighborhood 4t.png
w File:Neighborhood 4w.png
z File:Neighborhood 4z.png

For instance, B2-a/S12 (the Just Friends rule) indicates that a dead cell will be born with 2 neighbors, except when they are adjacent, and that a live cell will survive with 1 or 2 neighbors in any configuration.

Higher ranges

The Moore neighbourhood can also be defined with a higher range; that is, so that it captures cells that are further than one cell away from the region of interest. The standard Moore neighbourhood has range 1. The Moore neighbourhood of range 2 is the set of all cells that are orthogonally or diagonally-adjacent to the Moore neighbourhood itself. The Moore neighbourhood of range n can be defined recursively as the set of all cells that are orthogonally or diagonally-adjacent to the Moore neighbourhood of range n-1. The number of cells in the Moore neighbourhood of range n is given by (2n+1)2-1 (Sloane's A033996).

Symmetries

Main article: Symmetry

The Moore and von Neumann neighbourhoods rely on a different grid than the hexagonal neighbourhood and thus features a different set of inherent symmetries when dealing with isotropic rules:

  • C2_1
  • C2_2
  • C2_4
  • C4_1
  • C4_4
  • D2_+1
  • D2_+2
  • D2_x
  • D4_+1
  • D4_+2
  • D4_+4
  • D4_x1
  • D4_x4
  • D8_1
  • D8_2 (only occasionally preserved)
  • D8_4
The Moore neighbourhood (in green) of an eater 1
File:Mooreneighbourhood range2.png
The Moore neighbourhood of range 2 of a single cell
File:Mooreneighbourhood range3.png
The Moore neighbourhood of range 3 of a single cell

See also

References

  1. Tim Tyler. "The Moore neighbourhood". Retrieved on June 13, 2009.

Moore neighborhood at Wolfram Mathworld