Generation: Difference between revisions

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{{Glossary}}
{{Glossary}}
A '''generation''' (or '''step'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_s.htm#step|title=Step|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 22, 2009}}</ref> or '''tick'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_t.htm#tick|title=Tick|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 16, 2009}}</ref>) is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on. The term "step" is particularly used in describing [[conduit]]s. For example, a 64-step conduit is one through which the active object takes 64 generations to pass.
A '''generation''' (or '''step'''<ref>{{CiteLexicon|file=lex_s.htm#step|name=Step|accessdate=May 22, 2009}}</ref> or '''tick'''<ref>{{CiteLexicon|file=lex_t.htm#tick|name=Tick|accessdate=May 16, 2009}}</ref>) is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on. The term "step" is particularly used in describing [[conduit]]s. For example, a 64-step conduit is one through which the active object takes 64 generations to pass.


==References==
==References==

Revision as of 20:37, 12 May 2016

A generation (or step[1] or tick[2]) is the fundamental unit of time in a cellular automaton such as Conway's Game of Life. The starting pattern is generation 0, the pattern after applying the rules once is generation 1, and so on. The term "step" is particularly used in describing conduits. For example, a 64-step conduit is one through which the active object takes 64 generations to pass.

References

  1. ↑ "Step". The Life Lexicon. Stephen Silver. Retrieved on May 22, 2009.
  2. ↑ "Tick". The Life Lexicon. Stephen Silver. Retrieved on May 16, 2009.

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