OCA:SmoothLife: Difference between revisions
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* [http://arxiv.org/abs/1111.1567 Paper describing SmoothLife and SmoothLifeL] | * [http://arxiv.org/abs/1111.1567 Paper describing SmoothLife and SmoothLifeL] | ||
* [http://www.youtube.com/watch?v=KJe9H6qS82I Video demonstration of SmoothLifeL] | * [http://www.youtube.com/watch?v=KJe9H6qS82I Video demonstration of SmoothLifeL] | ||
{{LinkWikipedia|Continuous_spatial_automaton|name=Continuous spatial automaton}} | |||
[[Category:Software]] | [[Category:Software]] | ||
Revision as of 19:35, 12 May 2016

SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life, using floating point values instead of integers.
Different sets of parameters can produce a wide variety of life forms. Since all parameters are real (floating point) numbers, a slight modification in parameters produces a slight change in object behaviour. Some sets of parameters produce many interesting phenomena, such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the cords that join the blobs (see picture).
External links
- Project homepage
- Slides showing how the rule works
- Paper describing SmoothLife and SmoothLifeL
- Video demonstration of SmoothLifeL
- Continuous spatial automaton at Wikipedia