User:Melwin22/Castles/random patterns: Difference between revisions
A better pentaselah (somehow). |
Integers from 2k to 3k |
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== Integer constructions == | == Integer constructions == | ||
Most small [[integer construction]]s in Castles disappear quickly or turn into dominoes/duoplets/blocks/simple oscillators. Here are all the exceptions up to 300 and some more examples up to | Most small [[integer construction]]s in Castles disappear quickly or turn into dominoes/duoplets/blocks/simple oscillators. Here are all the exceptions up to 300 and some more examples up to 3000: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|1276 | |1276 | ||
|Forms the largest castle out of all sub- | |Forms the largest castle out of all sub-3000 integers (final population 2.323M, still smaller than the monstrosity). | ||
|- | |- | ||
|1296 | |1296 | ||
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|1954 | |1954 | ||
|Creates a rare p2 oscillator (different from the 1475 integer). | |Creates a rare p2 oscillator (different from the 1475 integer). | ||
|- | |||
|2286 | |||
|Stabilizes into two dominoes and a microscopic castle with one guard and one flag. Very cute. | |||
|- | |||
|2662 | |||
|On generation 1519, it becomes the smallest integer construction that emits an orthogonal wickstretcher (and the very first time I saw one emerge from asymmetric chaos). Sadly, the wickstretcher is destroyed on generation 1861. | |||
|- | |||
|2894 | |||
|Creates a giant p2 oscillator - "the sun". | |||
|- | |||
|2907 | |||
|Turns into gen 4 of a pentaselah after 155 generations. | |||
|} | |} | ||
Revision as of 17:47, 23 July 2026
Diehards, methuselahs and other stuff.
Diehards
Not counting fuses, the longest-lasting object I found that leaves nothing behind is the pumpkin. It reaches a maximum population of 110 and dies after 596 generations. Almost any solid object with population above 100 turns into a proper castle, and exceptions like the pumpkin are very rare.
| (click above to open LifeViewer) |
| L | Name | BB | MCPS | I | F | L/I | F/I | F/L | L/MCPS |
|---|---|---|---|---|---|---|---|---|---|
| 596 | Pumpkin | 6 × 6 | 26 | 26 | 0 | 22.9 | 0 | 0 | 22.9 |
Pentaselah
Five cells are enough to make something interesting happen. This tiny pattern becomes a large, symmetrical castle with no chambers. In generation 2 it has 7 live cells, but a smaller bounding box, only 3x3. In generation 3, it also has 5 live cells, and that was the original pentaselah I found.
| (click above to open LifeViewer) |
| L | Name | BB | MCPS | I | F | L/I | F/I | F/L | L/MCPS |
|---|---|---|---|---|---|---|---|---|---|
| 6224 | Pentaselah | 4 × 4 | 6 | 5 | 48753 | 1244.8 | 9750.6 | 7.833 | 1037.3 |
F refers here to the population in generation 6224, when everything settles down into periodic oscillations. The largest population ever reached is 48779, and in its final form, pentaselah is technically an oscillator with period 7392, although this number is simply a multiple of periods of all wall defenders (32 for flag bearer, 11 for rubble, 7 for half-ballista, 3 for bird's nest).
Hexaselah
A similar pattern that also commonly appears in soups. This one has a minimum population of 6 cells, and similarly to the pentaselah, in generation 1 it has more cells than the starting population, but a 3x3 bounding box.
| (click above to open LifeViewer) |
As a methuselah it's not that impressive, but might still be useful due to its simplicity.
| L | Name | BB | MCPS | I | F | L/I | F/I | F/L | L/MCPS |
|---|---|---|---|---|---|---|---|---|---|
| 684 | Hexaselah | 4 × 4 | 6 | 6 | 1880 | 114 | 313.3 | 2.749 | 114 |
Pentaselah + other objects
Combined with other patterns, pentaselah can react in various ways, which can be used to synthesize more complex objects. For example, a reaction with a single duoplet can create a p24 pulsating eye or a p42 butterfly.
| (click above to open LifeViewer) |
More of such reactions are shown here.
Monstrosity
Castles are not an explosive rule, although sometimes it really looks like the chaotic growth doesn't end. The best example of such growth is what I call the "monstrosity". Perturbing evolution of a pentaselah in just the right way results in a greatly extended lifespan and greatly embiggened final pattern.
| (click above to open LifeViewer) |
| L | Name | BB | MCPS | I | F | L/I | F/I | F/L | L/MCPS |
|---|---|---|---|---|---|---|---|---|---|
| 84984 | Monstrosity | 10 × 13 | 15 | 7 | 2578423 | 12140.6 | 368346.1 | 30.34 | 5665.6 |
Again, F refers to the population in generation 84984, when everything settles down into periodic oscillations. The largest population ever reached is 2578474.
Monstrosity has a total of 927 wall defenders (see the census) and 59 chambers, ranging from anti-blocks (14 instances) and anti-ponds (7 instances) to the enormous central chamber, which has an area of over 107k cells. This chamber is over twice as big as the original pentuselah, but unfortunately there doesn't seem to be a way to fit it inside.
Evolution of the monstrosity takes so long that it's useful to write out some interesting phases.
| Generation | Description |
|---|---|
| 0 | Smallest MCPS of 15, smallest population of 7 (equaled in generation 3), smallest bounding box of 10 × 13 (equaled in gen 1, 2, 4, 8, 9 and 10), |
| 28 | Population falls below the generation number, and stays below until generation 130. |
| 118 | Population reaches 100. |
| 176 | Only time when population is equal to the generation number. |
| 179 | Last time when population is smaller than generation number. |
| 369 | Pentaselah sequence hits the domino and stops being symmetrical. |
| 705 | Population reaches 1k. |
| 726 | Last generation in which there is an empty cell inside the original 10 × 13 bounding box. |
| 1046 | Final population of the hexaselah is reached. Monstrosity took 362 more generations than hexaselah to get here, but from this point, growth really starts speeding up. |
| 2241 | Population reaches 10k. |
| 2897 | First chamber forms. |
| 5050 | Final population of the unaltered pentaselah is reached, 1171 generations earlier than normal. |
| 7365 | Population reaches 100k. At this point the pattern grows in almost all directions and looks very similar to a typical blob in explosive rules. |
| 12476 | Third chamber forms, much bigger than previous two. |
| 28741 | Southern side of the pattern stabilizes. |
| 30935 | A giant chamber, ultimately second in terms of area, is formed. |
| 31842 | Population reaches 1M. |
| 32974 | A diagonal wickstretcher appears. |
| 34363 | Wickstretcher is destroyed. |
| ≈37420 | A different kind of a diagonal wickstretcher appears. |
| ≈39230 | Second wickstretcher is destroyed. |
| 49544 | Main chamber is closed off. |
| 53307 | Main chamber stabilizes. Growth now happens only on the northern side of the pattern. |
| 60190 | Population reaches 2M. |
| 82193 | North-east corner stabilizes. |
| 84984 | North-west corner stabilizes. |
Integer constructions
Most small integer constructions in Castles disappear quickly or turn into dominoes/duoplets/blocks/simple oscillators. Here are all the exceptions up to 300 and some more examples up to 3000:
| Integer | Description |
|---|---|
| 31 | Creates the p24 pulsating eye. |
| 39 | Turns into gen 1 of a hexaselah after 12 generations. |
| 103 | Forms a miniature castle with two bird nests and one small archer. |
| 205 | Forms a miniature castle with two guards. |
| 215 | Creates a p12 oscillator. |
| 252 | Forms the largest castle out of all sub-300 integers (final population 322k). This is quite a significant result for a pattern with C2 symmetry. |
| 256 | Forms a castle with final population of 206k. |
| 266 | Forms a castle with final population of 113k. |
| 293 | Forms a mid-sized castle with 9 wall defenders. |
| 344 | Creates a very rare 8-cell still life. |
| 395 | Forms the largest castle out of all sub-1000 integers (final population 2.153M) with tons of chambers. Longer lifespan and smaller bounding box than the monstrosity, although monstrosity still wins on final population and four main metrics. |
| 452 | A die hard that lasts 293 generations before disappearing. |
| 712 | Turns into gen 2 of a pentaselah at generation 34. |
| 744 | Forms a large castle, which emits a diagonal wickstretcher (smallest integer construction that exhibits infinite growth). |
| 795 | Forms a castle that also emits the same diagonal wickstretcher. |
| 854 | Turns into gen 4 of a pentaselah after 56 generations. |
| 926 | Forms a castle that emits two diagonal wickstretchers. |
| 1029 | A die hard that lasts 417 generations before disappearing. |
| 1276 | Forms the largest castle out of all sub-3000 integers (final population 2.323M, still smaller than the monstrosity). |
| 1296 | Creates a very rare 8-cell still life (different from the 344 integer). |
| 1475 | Creates a rare p2 oscillator. |
| 1675 | A die hard that lasts 471 generations before disappearing. |
| 1954 | Creates a rare p2 oscillator (different from the 1475 integer). |
| 2286 | Stabilizes into two dominoes and a microscopic castle with one guard and one flag. Very cute. |
| 2662 | On generation 1519, it becomes the smallest integer construction that emits an orthogonal wickstretcher (and the very first time I saw one emerge from asymmetric chaos). Sadly, the wickstretcher is destroyed on generation 1861. |
| 2894 | Creates a giant p2 oscillator - "the sun". |
| 2907 | Turns into gen 4 of a pentaselah after 155 generations. |
A comparison between the most notable integer methuselahs. In each case, the "starting" pattern is considered to be the integer moved forward to some Nth phase, where it has minimal I.
| L | Name | BB | MCPS | I | F | L/I | F/I | F/L | L/MCPS |
|---|---|---|---|---|---|---|---|---|---|
| 17190 | 252 (+ 1 tick) | 13 × 7 | 34 | 28 | 322557 | 613.9 | 11519.9 | 18.764 | 505.6 |
| 118949 | 395 (+ 2 ticks) | 11 × 7 | 31 | 29 | 2153950 | 4101.7 | 74274.1 | 18.108 | 3837.1 |
| 99163 | 1276 (+ 13 ticks) | 12 × 7 | 19 | 16 | 2323348 | 6197.7 | 145209.3 | 23.43 | 5219.1 |
Repunit numbers quickly disappear/stabilize for digits 0, 1, 2, 3, 5, 7 and 8; castle forming occurs only for 4, 6 and 9.