User:Melwin22/Castles/random patterns: Difference between revisions

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Integers from 1k to 2k, other stuff
A better pentaselah (somehow).
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== Pentaselah ==
== Pentaselah ==
Five cells are enough to make something interesting happen. This tiny pattern becomes a large, symmetrical castle with no chambers. In generation 1 it has six live cells, but a smaller bounding box, only 3x3.
Five cells are enough to make something interesting happen. This tiny pattern becomes a large, symmetrical castle with no chambers. In generation 2 it has 7 live cells, but a smaller bounding box, only 3x3. In generation 3, it also has 5 live cells, and that was the original pentaselah I found.


{{EmbedViewer
{{EmbedViewer
|rle = x = 4, y = 4, rule = B3678/S135678
|rle = x = 4, y = 4, rule = B3678/S135678
bo$2obo2$bo!
2bo$2b2o$o$bo!
|position = center}}
|position = center}}


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! [[L/MCPS]]
! [[L/MCPS]]
{{LongLivedMethuselah
{{LongLivedMethuselah
| 6221
| 6224
| Pentaselah
| Pentaselah
| 4|4
| 4|4
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|}
|}


F refers here to the population in generation 6221, when everything settles down into periodic oscillations. The largest population ever reached is 48779, and in its final form, pentaselah is technically an oscillator with period 7392, although this number is simply a multiple of periods of all [[User:Melwin22/Castles/oscillators#Wall defenders|wall defenders]] (32 for flag bearer, 11 for rubble, 7 for half-ballista, 3 for bird's nest).
F refers here to the population in generation 6224, when everything settles down into periodic oscillations. The largest population ever reached is 48779, and in its final form, pentaselah is technically an oscillator with period 7392, although this number is simply a multiple of periods of all [[User:Melwin22/Castles/oscillators#Wall defenders|wall defenders]] (32 for flag bearer, 11 for rubble, 7 for half-ballista, 3 for bird's nest).


== Hexaselah ==
== Hexaselah ==
A similar pattern that also commonly appears in soups. This one has a minimum population of 6 cells, and just as the pentaselah, in generation 1 it has more cells than the starting population, but a 3x3 bounding box.
A similar pattern that also commonly appears in soups. This one has a minimum population of 6 cells, and similarly to the pentaselah, in generation 1 it has more cells than the starting population, but a 3x3 bounding box.


{{EmbedViewer
{{EmbedViewer
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{{EmbedViewer
{{EmbedViewer
|rle = x = 44, y = 60, rule = B3678/S135678
|rle = x = 44, y = 60, rule = B3678/S135678
30b2o$12bo17b2o$13bo19bo$15bo16b2obo$14b2obo$33bo$15bo5$bo$2obo$39bo$b
30b2o$12bo17b2o$13bo19bo$15bo16b2obo$14b2obo$33bo$15bo4$bo$2o$3bo34bo$
o21b2o13b2obo$21bo$20b2obo15bo$7bo$6bo14bo2bo14b2o$23bo6$bo36bo$2obo
2bo34b2o$23b2o15bo$21bo17bo$20b2obo$8bo$7bo13bo2bo14b2o$23bo5$37bo$19b
16bo3bo12b2obo$6bo12b2obo2bo$bo4bo31bo$5bo14bo2$19bo$20bo17b2o$38b2o4$
o16b2o$bo16b2o4bo14bo$2o19bo3bo12bo$3bo16bo$2bo4bo$7bo$6bo12bo$20bo17b
7bo$6b2obo11bo13b2o$20b2obo$7bo30bo3bo$21bo15b2obobo2$20b2o16bo$5bo$4b
2o$38b2o3$6bo$5b2o13bo$8bo10b2o14b2o$7bo14bo$21bo16bo3bo$37b2obobo2$
o5$2bo32bo$b2obo29b2obo$19bo$2bo15b2obo13bo$9bo13bo$8bo10bo2bo2$6bo$5b
20b2o16bo$5bo$4bo4$bo32bo$2o31b2o$3bo32bo$2bo16bo15bo$18b2obo$9bo13bo$
o36bo$43bo!
8bo10bo2bo2$6bo$5bo36bo$43bo!
|position = center}}
|position = center}}


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Castles are '''not''' an explosive rule, although sometimes it really looks like the chaotic growth doesn't end. The best example of such growth is what I call the "monstrosity". Perturbing evolution of a pentaselah in just the right way results in a greatly extended lifespan and greatly embiggened final pattern.
Castles are '''not''' an explosive rule, although sometimes it really looks like the chaotic growth doesn't end. The best example of such growth is what I call the "monstrosity". Perturbing evolution of a pentaselah in just the right way results in a greatly extended lifespan and greatly embiggened final pattern.
{{EmbedViewer
{{EmbedViewer
|rle = x = 11, y = 14, rule = B3678/S135678
|rle = x = 10, y = 13, rule = B3678/S135678
10bo$10bo9$2bo$ob2o2$2bo!
9bo$9bo8$2bo$2b2o$o$bo!
|position = center}}
|position = center}}
   
   
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! [[L/MCPS]]
! [[L/MCPS]]
{{LongLivedMethuselah
{{LongLivedMethuselah
| 84981
| 84984
| Monstrosity
| Monstrosity
| 11|14
| 10|13
| 16
| 15
| 7
| 7
| 2578423
| 2578423
Line 137: Line 137:
|}
|}


Again, F refers to the population in generation 84981, when everything settles down into periodic oscillations. The largest population ever reached is 2578474.
Again, F refers to the population in generation 84984, when everything settles down into periodic oscillations. The largest population ever reached is 2578474.


Monstrosity has a total of 927 wall defenders (see the [[User:Melwin22/Castles/oscillators#Wall defenders|census]]) and 59 [[User:Melwin22/Castles/still lifes#Stable castle chambers|chambers]], ranging from anti-blocks (14 instances) and anti-ponds (7 instances) to the enormous central chamber, which has an area of over 107k cells. This chamber is over twice as big as the original pentuselah, but unfortunately there doesn't seem to be a way to fit it inside.
Monstrosity has a total of 927 wall defenders (see the [[User:Melwin22/Castles/oscillators#Wall defenders|census]]) and 59 [[User:Melwin22/Castles/still lifes#Stable castle chambers|chambers]], ranging from anti-blocks (14 instances) and anti-ponds (7 instances) to the enormous central chamber, which has an area of over 107k cells. This chamber is over twice as big as the original pentuselah, but unfortunately there doesn't seem to be a way to fit it inside.
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! Description
! Description
|-
|-
| 0 || Smallest population of 7, and smallest MCPS of 16 (equaled in gen 3).
| 0 || Smallest MCPS of 15, smallest population of 7 (equaled in generation 3), smallest bounding box of {{times|10|13}} (equaled in gen 1, 2, 4, 8, 9 and 10),
|-
|-
| 1 || Smallest bounding box of {{times|10|13}} (equaled in gen 5, 6 and 7).
| 28 || Population falls below the generation number, and stays below until generation 130.
|-
|-
| 25 || Population is equal to the generation number (happens again in gen 31, 33 and 174).
| 118 || Population reaches 100.
|-
|-
| 121 || Population reaches 100.
| 176 || Only time when population is equal to the generation number.
|-
|-
| 125 || Last generation when population is smaller than generation number.
| 179 || Last time when population is smaller than generation number.
|-
|-
| 366 || Pentaselah sequence hits the domino and stops being symmetrical.
| 369 || Pentaselah sequence hits the domino and stops being symmetrical.
|-
|-
| 702 || Population reaches 1k.
| 705 || Population reaches 1k.
|-
|-
| 723 || Last generation in which there is an empty cell inside the original {{times|11|14}} bounding box.
| 726 || Last generation in which there is an empty cell inside the original {{times|10|13}} bounding box.
|-
|-
| 1043 || Final population of the hexaselah is reached. Monstrosity took 359 more generations than hexaselah to get here, but from this point, growth really starts speeding up.
| 1046 || Final population of the hexaselah is reached. Monstrosity took 362 more generations than hexaselah to get here, but from this point, growth really starts speeding up.
|-
|-
| 2238 || Population reaches 10k.
| 2241 || Population reaches 10k.
|-
|-
| 2894 || First chamber forms.
| 2897 || First chamber forms.
|-
|-
| 5047 || Final population of the unaltered pentaselah is reached, 1174 generations earlier than normal.
| 5050 || Final population of the unaltered pentaselah is reached, 1171 generations earlier than normal.
|-
|-
| 7362 || Population reaches 100k. At this point the pattern grows in almost all directions and looks very similar to a typical blob in explosive rules.
| 7365 || Population reaches 100k. At this point the pattern grows in almost all directions and looks very similar to a typical blob in explosive rules.
|-
|-
| 12473 || Third chamber forms, much bigger than previous two.
| 12476 || Third chamber forms, much bigger than previous two.
|-
|-
| 28738 || Southern side of the pattern stabilizes.
| 28741 || Southern side of the pattern stabilizes.
|-
|-
| 30932 || A giant chamber, ultimately second in terms of area, is formed.
| 30935 || A giant chamber, ultimately second in terms of area, is formed.
|-
|-
| 31839 || Population reaches 1M.
| 31842 || Population reaches 1M.
|-
|-
| 32971 || A diagonal [[User:Melwin22/Castles/infinite growth#Wickstretchers|wickstretcher]] appears.
| 32974 || A diagonal [[User:Melwin22/Castles/infinite growth#Wickstretchers|wickstretcher]] appears.
|-
|-
| 34360 || Wickstretcher is destroyed.
| 34363 || Wickstretcher is destroyed.
|-
|-
| ≈37420 || A different kind of a diagonal wickstretcher appears.
| ≈37420 || A different kind of a diagonal wickstretcher appears.
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| ≈39230 || Second wickstretcher is destroyed.
| ≈39230 || Second wickstretcher is destroyed.
|-
|-
| 49541 || Main chamber is closed off.
| 49544 || Main chamber is closed off.
|-
|-
| 53304 || Main chamber stabilizes. Growth now happens only on the northern side of the pattern.
| 53307 || Main chamber stabilizes. Growth now happens only on the northern side of the pattern.
|-
|-
| 60187 || Population reaches 2M.
| 60190 || Population reaches 2M.
|-
|-
| 82190 || North-east corner stabilizes.
| 82193 || North-east corner stabilizes.
|-
|-
| 84981 || North-west corner stabilizes.
| 84984 || North-west corner stabilizes.
|}
|}


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|-
|-
|712
|712
|Turns into a pentaselah at generation 35. In other words, 712 is a 35-tick predecessor for a pentaselah.
|Turns into gen 2 of a pentaselah at generation 34.
|-
|-
|744
|744
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|-
|-
|854
|854
|Turns into gen 1 of a pentaselah after 56 generations.
|Turns into gen 4 of a pentaselah after 56 generations.
|-
|-
|926
|926

Revision as of 17:47, 15 July 2026

Diehards, methuselahs and other stuff.

Diehards

Not counting fuses, the longest-lasting object I found that leaves nothing behind is the pumpkin. It reaches a maximum population of 110 and dies after 596 generations. Almost any solid object with population above 100 turns into a proper castle, and exceptions like the pumpkin are very rare.

x = 6, y = 6, rule = B3678/S135678 3b2o$2b2o$6o$2o2b2o$6o$6o! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]]
(click above to open LifeViewer)
L Name BB MCPS I F L/I F/I F/L L/MCPS
596 Pumpkin 6 × 6 26 26 0 22.9 0 0 22.9

Pentaselah

Five cells are enough to make something interesting happen. This tiny pattern becomes a large, symmetrical castle with no chambers. In generation 2 it has 7 live cells, but a smaller bounding box, only 3x3. In generation 3, it also has 5 live cells, and that was the original pentaselah I found.

x = 4, y = 4, rule = B3678/S135678 2bo$2b2o$o$bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]]
(click above to open LifeViewer)
L Name BB MCPS I F L/I F/I F/L L/MCPS
6224 Pentaselah 4 × 4 6 5 48753 1244.8 9750.6 7.833 1037.3

F refers here to the population in generation 6224, when everything settles down into periodic oscillations. The largest population ever reached is 48779, and in its final form, pentaselah is technically an oscillator with period 7392, although this number is simply a multiple of periods of all wall defenders (32 for flag bearer, 11 for rubble, 7 for half-ballista, 3 for bird's nest).

Hexaselah

A similar pattern that also commonly appears in soups. This one has a minimum population of 6 cells, and similarly to the pentaselah, in generation 1 it has more cells than the starting population, but a 3x3 bounding box.

x = 4, y = 3, rule = B3678/S135678 o2bo$b3o$o! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]]
(click above to open LifeViewer)

As a methuselah it's not that impressive, but might still be useful due to its simplicity.

L Name BB MCPS I F L/I F/I F/L L/MCPS
684 Hexaselah 4 × 4 6 6 1880 114 313.3 2.749 114

Pentaselah + other objects

Combined with other patterns, pentaselah can react in various ways, which can be used to synthesize more complex objects. For example, a reaction with a single duoplet can create a p24 pulsating eye or a p42 butterfly.

x = 44, y = 60, rule = B3678/S135678 30b2o$12bo17b2o$13bo19bo$15bo16b2obo$14b2obo$33bo$15bo4$bo$2o$3bo34bo$ 2bo34b2o$23b2o15bo$21bo17bo$20b2obo$8bo$7bo13bo2bo14b2o$23bo5$37bo$19b o16b2o$bo16b2o4bo14bo$2o19bo3bo12bo$3bo16bo$2bo4bo$7bo$6bo12bo$20bo17b 2o$38b2o3$6bo$5b2o13bo$8bo10b2o14b2o$7bo14bo$21bo16bo3bo$37b2obobo2$ 20b2o16bo$5bo$4bo4$bo32bo$2o31b2o$3bo32bo$2bo16bo15bo$18b2obo$9bo13bo$ 8bo10bo2bo2$6bo$5bo36bo$43bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]]
(click above to open LifeViewer)

More of such reactions are shown here.

Monstrosity

Castles are not an explosive rule, although sometimes it really looks like the chaotic growth doesn't end. The best example of such growth is what I call the "monstrosity". Perturbing evolution of a pentaselah in just the right way results in a greatly extended lifespan and greatly embiggened final pattern.

x = 10, y = 13, rule = B3678/S135678 9bo$9bo8$2bo$2b2o$o$bo! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]]
(click above to open LifeViewer)
L Name BB MCPS I F L/I F/I F/L L/MCPS
84984 Monstrosity 10 × 13 15 7 2578423 12140.6 368346.1 30.34 5665.6

Again, F refers to the population in generation 84984, when everything settles down into periodic oscillations. The largest population ever reached is 2578474.

Monstrosity has a total of 927 wall defenders (see the census) and 59 chambers, ranging from anti-blocks (14 instances) and anti-ponds (7 instances) to the enormous central chamber, which has an area of over 107k cells. This chamber is over twice as big as the original pentuselah, but unfortunately there doesn't seem to be a way to fit it inside.

Evolution of the monstrosity takes so long that it's useful to write out some interesting phases.

Generation Description
0 Smallest MCPS of 15, smallest population of 7 (equaled in generation 3), smallest bounding box of 10 × 13 (equaled in gen 1, 2, 4, 8, 9 and 10),
28 Population falls below the generation number, and stays below until generation 130.
118 Population reaches 100.
176 Only time when population is equal to the generation number.
179 Last time when population is smaller than generation number.
369 Pentaselah sequence hits the domino and stops being symmetrical.
705 Population reaches 1k.
726 Last generation in which there is an empty cell inside the original 10 × 13 bounding box.
1046 Final population of the hexaselah is reached. Monstrosity took 362 more generations than hexaselah to get here, but from this point, growth really starts speeding up.
2241 Population reaches 10k.
2897 First chamber forms.
5050 Final population of the unaltered pentaselah is reached, 1171 generations earlier than normal.
7365 Population reaches 100k. At this point the pattern grows in almost all directions and looks very similar to a typical blob in explosive rules.
12476 Third chamber forms, much bigger than previous two.
28741 Southern side of the pattern stabilizes.
30935 A giant chamber, ultimately second in terms of area, is formed.
31842 Population reaches 1M.
32974 A diagonal wickstretcher appears.
34363 Wickstretcher is destroyed.
≈37420 A different kind of a diagonal wickstretcher appears.
≈39230 Second wickstretcher is destroyed.
49544 Main chamber is closed off.
53307 Main chamber stabilizes. Growth now happens only on the northern side of the pattern.
60190 Population reaches 2M.
82193 North-east corner stabilizes.
84984 North-west corner stabilizes.

Integer constructions

Most small integer constructions in Castles disappear quickly or turn into dominoes/duoplets/blocks/simple oscillators. Here are all the exceptions up to 300 and some more examples up to 2000:

Integer Description
31 Creates the p24 pulsating eye.
39 Turns into gen 1 of a hexaselah after 12 generations.
103 Forms a miniature castle with two bird nests and one small archer.
205 Forms a miniature castle with two guards.
215 Creates a p12 oscillator.
252 Forms the largest castle out of all sub-300 integers (final population 322k). This is quite a significant result for a pattern with C2 symmetry.
256 Forms a castle with final population of 206k.
266 Forms a castle with final population of 113k.
293 Forms a mid-sized castle with 9 wall defenders.
344 Creates a very rare 8-cell still life.
395 Forms the largest castle out of all sub-1000 integers (final population 2.153M) with tons of chambers. Longer lifespan and smaller bounding box than the monstrosity, although monstrosity still wins on final population and four main metrics.
452 A die hard that lasts 293 generations before disappearing.
712 Turns into gen 2 of a pentaselah at generation 34.
744 Forms a large castle, which emits a diagonal wickstretcher (smallest integer construction that exhibits infinite growth).
795 Forms a castle that also emits the same diagonal wickstretcher.
854 Turns into gen 4 of a pentaselah after 56 generations.
926 Forms a castle that emits two diagonal wickstretchers.
1029 A die hard that lasts 417 generations before disappearing.
1276 Forms the largest castle out of all sub-2000 integers (final population 2.323M, still smaller than the monstrosity).
1296 Creates a very rare 8-cell still life (different from the 344 integer).
1475 Creates a rare p2 oscillator.
1675 A die hard that lasts 471 generations before disappearing.
1954 Creates a rare p2 oscillator (different from the 1475 integer).

A comparison between the most notable integer methuselahs. In each case, the "starting" pattern is considered to be the integer moved forward to some Nth phase, where it has minimal I.

L Name BB MCPS I F L/I F/I F/L L/MCPS
17190 252 (+ 1 tick) 13 × 7 34 28 322557 613.9 11519.9 18.764 505.6
118949 395 (+ 2 ticks) 11 × 7 31 29 2153950 4101.7 74274.1 18.108 3837.1
99163 1276 (+ 13 ticks) 12 × 7 19 16 2323348 6197.7 145209.3 23.43 5219.1

Repunit numbers quickly disappear/stabilize for digits 0, 1, 2, 3, 5, 7 and 8; castle forming occurs only for 4, 6 and 9.