OCA:SmoothLife: Difference between revisions

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{{Move|SmoothLife|Not a single rule but a family of rules; Families of rules aren't usually in the OCA namespace.}}
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[[Image:SmoothLifeL.gif|frame|right|'SmoothLifeL' set of parameters]]
[[Image:SmoothLifeL.gif|frame|right|'SmoothLifeL' set of parameters]]

Revision as of 16:14, 16 February 2026

It has been proposed that this page be moved to SmoothLife due to the following reason: Not a single rule but a family of rules; Families of rules aren't usually in the OCA namespace.
This article is a stub. You can help LifeWiki by expanding it.
'SmoothLifeL' set of parameters

SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life, using floating-point values instead of integers.

Different sets of parameters can produce a wide variety of life forms. Since all parameters are real (floating point) numbers, a slight modification in parameters produces a slight change in object behavior. Some sets of parameters produce many interesting phenomena, such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the cords that join the blobs (see picture).

SmoothLife can be simulated in Ready.