Generation: Difference between revisions

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#REDIRECT [[appletartgame]]
{{Glossary}}
http://www.urbandictionary.com/define.php?term=appletart%20game&defid=5956600
A '''generation''' (or '''step'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_s.htm#step|title=Step|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 22, 2009}}</ref> or '''tick'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_t.htm#tick|title=Tick|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 16, 2009}}</ref>) is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on. The term "step" is particularly used in describing [[conduit]]s. For example, a 64-step conduit is one through which the active object takes 64 generations to pass.
2. appletart game 15 up, 2 down
 
A game invented in October 2009 at First Flight High School where participants use the word appletart or some of its variants. Originally it was focused on who could say it the loudest but has evolved over time. The ways to play include: 1. Who can say appletart the loudest? 2. Who can say appletart the most in a game? 3. Who will say appletart last? 4. Who will day appletart in the funniest or most awkward situations? 5. What word will be matched when someone says appletart? Will it be appletart, applepie, poptart, or something else?1. kid 1: Appletart. kid 2: Appletart! kid 1: APPLETART! Kid 1:APPLETART!!! kid 3: AAAPPLETAAARRT!!!!! kid 4: There goes another appletart game.2. I love playing the appletart game. Appletart! appletart game mugs & shirtsapple tart game appletart apple tart appletard appleturd applefart applefuckingtart applepie poptart by appletartkid Jul 16, 2011 share this add a video
==References==
<references />
 
==External links==
{{LinkWeisstein|Generation.html}}
{{LinkLexicon|lex_g.htm#generation}}

Revision as of 19:59, 5 June 2012

A generation (or step[1] or tick[2]) is the fundamental unit of time in a cellular automaton such as Conway's Game of Life. The starting pattern is generation 0, the pattern after applying the rules once is generation 1, and so on. The term "step" is particularly used in describing conduits. For example, a 64-step conduit is one through which the active object takes 64 generations to pass.

References

  1. ↑ Stephen Silver. "Step". The Life Lexicon. Retrieved on May 22, 2009.
  2. ↑ Stephen Silver. "Tick". The Life Lexicon. Retrieved on May 16, 2009.

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