Repeat time: Difference between revisions
Jump to navigation
Jump to search
m Redirecting to Stable reflector#Repeat time |
Apple Bottom (talk | contribs) Factored out from Stable reflector; "repeat time" applies to other kinds of objects as well. |
||
| Line 1: | Line 1: | ||
{{Glossary}} | |||
The '''repeat time''', also called the '''recovery time''' or '''compression''' of a functional object is the minimum number of [[generation]]s between repeated uses of said object. | |||
For example, the repeat time of a [[stable reflector]] is the number of generations after the acceptance of one spaceship required for the reflector to be able to reflect the next spaceship; the repeat time of an [[eater]] is the number of generations after the start of the consumption of an object for the eater to be able to consume another object. | |||
==Also see== | |||
* [[Eater]] | |||
* [[Stable reflector]] | |||
Revision as of 11:34, 10 March 2018
The repeat time, also called the recovery time or compression of a functional object is the minimum number of generations between repeated uses of said object.
For example, the repeat time of a stable reflector is the number of generations after the acceptance of one spaceship required for the reflector to be able to reflect the next spaceship; the repeat time of an eater is the number of generations after the start of the consumption of an object for the eater to be able to consume another object.