Generation: Difference between revisions
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{{Glossary}} | {{Glossary}} | ||
A '''generation''' (or '''tick'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_t.htm#tick|title=Tick|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 16, 2009}}</ref>) is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on. | A '''generation''' (or '''step'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_s.htm#step|title=Step|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 22, 2009}}</ref> or '''tick'''<ref>{{Cite web|url=http://www.argentum.freeserve.co.uk/lex_t.htm#tick|title=Tick|author=Stephen Silver|publisher=The Life Lexicon|accessdate=May 16, 2009}}</ref>) is the fundamental unit of time in a [[cellular automaton]] such as [[Conway's Game of Life]]. The starting [[pattern]] is generation 0, the pattern after applying the rules once is generation 1, and so on. The term "step" is particularly used in describing [[conduit]]s. For example, a 64-step conduit is one through which the active object takes 64 generations to pass. | ||
==References== | ==References== | ||
Revision as of 03:11, 23 May 2009
A generation (or step[1] or tick[2]) is the fundamental unit of time in a cellular automaton such as Conway's Game of Life. The starting pattern is generation 0, the pattern after applying the rules once is generation 1, and so on. The term "step" is particularly used in describing conduits. For example, a 64-step conduit is one through which the active object takes 64 generations to pass.
References
External links
- Generation at the Life Lexicon