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==Common one-glider seeds== | ==Common one-glider seeds== | ||
Many common active regions have common objects that are one-glider seeds. Here is a list: | Many common active regions have common objects that are one-glider seeds. Here is a list: | ||
* [[Traffic light]] | * [[Traffic light]] (can be triggered from a [[blinker]], [[beehive]], [[loaf]], [[long boat]], or [[toad]]); | ||
* [[Honey farm]] (can be triggered from a [[block]], beehive, loaf, [[boat]], or toad); | |||
* [[Pi heptomino|Pi-seqeunce]] (can be triggered from a block, blinker, beehive, boat, [[ship]], [[pond]], toad, or [[beacon]]); | |||
* [[R-pentomino|R-sequence]] (can be triggered from a beehive, loaf, or toad); | |||
* [[B heptomino|B-sequence]] (can be triggered from a boat, toad, or beacon); | |||
* [[Century|Century sequence]] (can be triggered from a boat, toad, or beacon); | |||
* [[Honey farm]] | * [[Block and glider|Wing sequence]] (can be triggered from a boat, ship, or beacon); | ||
* [[Blockade]] (can be triggered from a beehive); | |||
* [[Queen bee]] (can be triggered from a ship); | |||
* [[Phi spark]] (can be triggered from a blinker or a boat) | |||
* [[Pi heptomino|Pi-seqeunce]] | |||
* [[R-pentomino|R-sequence]] | |||
* [[B heptomino|B-sequence]] | |||
* [[Century|Century sequence]] | |||
* [[Block and glider|Wing sequence]] | |||
* [[Blockade]] | |||
* [[Queen bee]] | |||
* [[Phi spark]] | |||
{{EmbedViewer | {{EmbedViewer | ||
|pname = Stilllifepiseeds | |pname = Stilllifepiseeds | ||
Revision as of 02:45, 27 March 2021
A seed is a constellation that when triggered (normally hit by a glider) evolves into a target object, possibly with some extra junk.
Seed constellations are commonly used in self-constructing circuitry. For example, to create a faraway target object to start construction of a new copy of a construction arm at a safe distance, it is often useful to use a seed for a complex spaceship or wickstretcher -- something that can be stopped when it reaches its destination by following it with a faster spaceship or wick burning reaction.
One-glider seeds, or "1G seeds", are particularly useful in slow salvo construction because the constellation can be built up incrementally, with changes made one glider at a time. When it is complete it can be triggered by the final glider in the recipe. Triggering a seed will usually create several precisely synchronized gliders that then co-operate to construct the target object, similar to a standard glider synthesis.[1]
Common one-glider seeds
Many common active regions have common objects that are one-glider seeds. Here is a list:
- Traffic light (can be triggered from a blinker, beehive, loaf, long boat, or toad);
- Honey farm (can be triggered from a block, beehive, loaf, boat, or toad);
- Pi-seqeunce (can be triggered from a block, blinker, beehive, boat, ship, pond, toad, or beacon);
- R-sequence (can be triggered from a beehive, loaf, or toad);
- B-sequence (can be triggered from a boat, toad, or beacon);
- Century sequence (can be triggered from a boat, toad, or beacon);
- Wing sequence (can be triggered from a boat, ship, or beacon);
- Blockade (can be triggered from a beehive);
- Queen bee (can be triggered from a ship);
- Phi spark (can be triggered from a blinker or a boat)
The reason that so many objects are one-glider seeds for a pi-sequence is because when a glider hits a line of two cells in a still life in a certain way, the way that the glider reacts almost always produces a pentaplet grandparent of the pi-heptomino after four generations, as well as some cells behind it.[2] For a block, beehive, boat (in one orientation), ship (in one orientation), and pond, the excess cells turn out to be sparks, so a clean pi-sequence is produced. The only common one-glider seed for a pi-sequence that does not produce the pi-this way is a blinker, which does not actually produce a pi-heptomino but instead produces a twelve-cell cluster with the same great-grandparent (hence the term pi-sequence rather than pi-heptomino).
Splitter-based
Many spaceships and some other difficult-to-construct objects have activation stages that require many gliders coming at once from multiple directions. For uses in self-constructing circuitry, simply firing all of the gliders at once in a synchronized manner is impractical. For this reason, for the activation stage, the activation stage uses a series of turners and splitters that create all of the necessary synchronized gliders from only one initial glider that requires no synchronization.
See also
References
- ↑ Goldtiger997 (July 7, 2020). One Glider Seeds (discussion thread) at the ConwayLife.com forums
- ↑ Entity Valkyrie 2 (October 4, 2020). One Glider Seeds (discussion thread) at the ConwayLife.com forums
External links
- Seed at the Life Lexicon