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==Common one-glider seeds==
==Common one-glider seeds==
Many common active regions have common objects that are one-glider seeds. Here is a list:
Many common active regions have common objects that are one-glider seeds. Here is a list:
* [[Traffic light]]:
* [[Traffic light]] (can be triggered from a [[blinker]], [[beehive]], [[loaf]], [[long boat]], or [[toad]]);
** Blinker
* [[Honey farm]] (can be triggered from a [[block]], beehive, loaf, [[boat]], or toad);
** Beehive
* [[Pi heptomino|Pi-seqeunce]] (can be triggered from a block, blinker, beehive, boat, [[ship]], [[pond]], toad, or [[beacon]]);
** Loaf
* [[R-pentomino|R-sequence]] (can be triggered from a beehive, loaf, or toad);
** Long boat
* [[B heptomino|B-sequence]] (can be triggered from a boat, toad, or beacon);
** Toad
* [[Century|Century sequence]] (can be triggered from a boat, toad, or beacon);
* [[Honey farm]]:
* [[Block and glider|Wing sequence]] (can be triggered from a boat, ship, or beacon);
** Block
* [[Blockade]] (can be triggered from a beehive);
** Beehive
* [[Queen bee]] (can be triggered from a ship);
** Loaf
* [[Phi spark]] (can be triggered from a blinker or a boat)
** Boat
** Toad
* [[Pi heptomino|Pi-seqeunce]]:
** Block
** Blinker
** Beehive
** Boat
** Ship
** Pond
** Toad
** Beacon
* [[R-pentomino|R-sequence]]
** Beehive
** Loaf
** Toad
* [[B heptomino|B-sequence]]
** Boat
** Toad
** Beacon
* [[Century|Century sequence]]
** Boat
** Toad
** Beacon
* [[Block and glider|Wing sequence]]
** Boat
** Ship
** Beacon
* [[Blockade]]
** Beehive
* [[Queen bee]]
** Ship
* [[Phi spark]]
** Blinker
** Boat
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Revision as of 02:45, 27 March 2021

A seed is a constellation that when triggered (normally hit by a glider) evolves into a target object, possibly with some extra junk.

Seed constellations are commonly used in self-constructing circuitry. For example, to create a faraway target object to start construction of a new copy of a construction arm at a safe distance, it is often useful to use a seed for a complex spaceship or wickstretcher -- something that can be stopped when it reaches its destination by following it with a faster spaceship or wick burning reaction.

One-glider seeds, or "1G seeds", are particularly useful in slow salvo construction because the constellation can be built up incrementally, with changes made one glider at a time. When it is complete it can be triggered by the final glider in the recipe. Triggering a seed will usually create several precisely synchronized gliders that then co-operate to construct the target object, similar to a standard glider synthesis.[1]

Common one-glider seeds

Many common active regions have common objects that are one-glider seeds. Here is a list:

x = 44, y = 8, rule = B3/S23 obo7bobo7bobo7bobo7bobo$b2o8b2o8b2o8b2o8b2o$bo9bo9bo9bo9bo2$b2o8b2o8b2o8b2o8b2o$b2o7bo2bo6bobo7bobo7bo2bo$11b2o8bo8b2o8bo2bo$41b2o! #C [[ THUMBSIZE 2 THEME 6 GRID GRIDMAJOR 0 SUPPRESS THUMBLAUNCH ]] #C [[ AUTOSTART GPS 5 LOOP 17 T 0 PAUSE 0.6 T 4 PAUSE 0.4 T 6 PAUSE 0.7 T 12 PAUSE 0.2 ]]
(click above to open LifeViewer)
RLE: here Plaintext: here

The reason that so many objects are one-glider seeds for a pi-sequence is because when a glider hits a line of two cells in a still life in a certain way, the way that the glider reacts almost always produces a pentaplet grandparent of the pi-heptomino after four generations, as well as some cells behind it.[2] For a block, beehive, boat (in one orientation), ship (in one orientation), and pond, the excess cells turn out to be sparks, so a clean pi-sequence is produced. The only common one-glider seed for a pi-sequence that does not produce the pi-this way is a blinker, which does not actually produce a pi-heptomino but instead produces a twelve-cell cluster with the same great-grandparent (hence the term pi-sequence rather than pi-heptomino).

Splitter-based

Many spaceships and some other difficult-to-construct objects have activation stages that require many gliders coming at once from multiple directions. For uses in self-constructing circuitry, simply firing all of the gliders at once in a synchronized manner is impractical. For this reason, for the activation stage, the activation stage uses a series of turners and splitters that create all of the necessary synchronized gliders from only one initial glider that requires no synchronization.

See also

References

  1. ↑ Goldtiger997 (July 7, 2020). One Glider Seeds (discussion thread) at the ConwayLife.com forums
  2. ↑ Entity Valkyrie 2 (October 4, 2020). One Glider Seeds (discussion thread) at the ConwayLife.com forums