Tutorials/General technology: Difference between revisions

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So now, after [[Tutorials/Finding rules|coming across a good cellular automata]], you have decided to do something with it — something more significant than random [[soup]] searching and more engaging than automatic [[Tutorials/Software|software]] searching. Then you begin to consider [[signal]] [[circuitry]], the very connection between microscopic evolution and macroscopic construction.
So now, after [[Tutorials/Finding rules|coming across a good cellular automata]], you have decided to do something with it — something more significant than random [[soup]] searching and more engaging than automatic [[Tutorials/Software|software]] searching. Then you begin to consider [[signal]] [[circuitry]], the very connection between microscopic evolution and macroscopic construction.


==What is a signal?==
==What is a signal and what do they do?==


A <b>signal</b> is a moving configuration different from its background. In terms of cellular automata, the following [[pattern]]s can carry signals:
A <b>signal</b> is a moving configuration different from its background, and thus carrying some information. In terms of cellular automata, the following [[pattern]]s can serve  as signals:
*[[Spaceship]]s in an [[vacuum|empty medium]],
*[[Spaceship]]s in an [[vacuum|empty medium]],
*[[Fuse]]s, [[drifter]]s and [[negative spaceship]]s in some nonempty media, and
*[[Fuse]]s, [[drifter]]s and [[negative spaceship]]s in some nonempty media, and
*[[Methuselah]]s and other active [[reaction]]s in [[conduit]]s.
*[[Methuselah]]s and other active [[reaction]]s in [[conduit]]s.
A signal travels through the space at a certain speed, which is an important measure since timing (especially synchronization) decides whether signal circuitry works or not.
A signal travels through the space at a certain speed, which is an important measure since timing (especially synchronization) decides whether signal circuitry works or not.


==What do signals do?==
Signals transform and interact in various ways. A lone signal can be created, reflected and/or flipped, delayed/advanced, multiplicated, transformed into other signal(s), or destroyed. Two or more signals react to annihilate or to perform logic operations. These rely on some devices, namely [[gun]]s/[[factory]]s, [[reflector]]s, advancer, [[pulse divider]]s, [[duplicator]]s, [[converter]]s, [[eater]]s, Boolean logic gates, etc.
 
Signals transform and interact in various ways. A lone signal can be created, [[reflect]]ed and/or flipped, multiplicated, transformed into other signal(s), or [[eater|destroyed]]. Two or more signals react to annihilate or to perform logic operations.
 
Signals transform and interact in some special conditions. (incomplete)
 
==How to find these conditions?==
 
Constructing these building blocks in signal circuitry is quite non-trivial.
 
===Signal source===
 
===Signal sink and NOT gate===
 
===Signal reflector===


===Signal multiplicator===
==How to find these building blocks?==


===Two-signal logic operations===
Constructing signal circuitry involves both human idea and computer power. Here some simple demonstration may provide hints on how to develop signal circuitry.


====ANDNOT gate====
===Example 1: Conway's Game of Life===


====XOR gate====
Imagine travelling back to the early life days when the period-30 [[Gosper glider gun]] was first found.


====AND gate====
{{LV:Viewer
|pname = gosperglidergun
}}


====OR gate====
===Example 2: ===
Add your suggestion here (best with other kind of systems)!

Revision as of 14:46, 20 November 2020

Tutorials/General technology

So now, after coming across a good cellular automata, you have decided to do something with it — something more significant than random soup searching and more engaging than automatic software searching. Then you begin to consider signal circuitry, the very connection between microscopic evolution and macroscopic construction.

What is a signal and what do they do?

A signal is a moving configuration different from its background, and thus carrying some information. In terms of cellular automata, the following patterns can serve as signals:

A signal travels through the space at a certain speed, which is an important measure since timing (especially synchronization) decides whether signal circuitry works or not.

Signals transform and interact in various ways. A lone signal can be created, reflected and/or flipped, delayed/advanced, multiplicated, transformed into other signal(s), or destroyed. Two or more signals react to annihilate or to perform logic operations. These rely on some devices, namely guns/factorys, reflectors, advancer, pulse dividers, duplicators, converters, eaters, Boolean logic gates, etc.

How to find these building blocks?

Constructing signal circuitry involves both human idea and computer power. Here some simple demonstration may provide hints on how to develop signal circuitry.

Example 1: Conway's Game of Life

Imagine travelling back to the early life days when the period-30 Gosper glider gun was first found.

x=3,y=3 bo$2bo$3o

Example 2:

Add your suggestion here (best with other kind of systems)!