8-bit programmable computer: Difference between revisions
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[[Category:Patterns with between 1,000,000 and 9,999,999 cells]] | |||
Revision as of 11:57, 15 May 2021
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| 8-bit programmable computer | |||||||
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| Pattern type | Miscellaneous | ||||||
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| Number of cells | 1,571,767 | ||||||
| Bounding box | 311,607 × 303,995 | ||||||
| Static symmetry | Unspecified | ||||||
| Discovered by | Nicolas Loizeau | ||||||
| Year of discovery | 2016 | ||||||
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8-bit programmable computer is an implementation of an 8-bit computer in Conway's Game of Life designed and built in 2016 by Nicolas Loizeau.[1]
Architecture
The computer supports eight variables and 13 instructions -- write, goto, move, jumpif, print, add, or, and, xor, not, flat, sign, and increment. The computer is programmed by changing the arrangement of structures in its Program area.
Comparison with other computer patterns
- The 8-bit programmable computer is considerably simpler than the Spartan universal computer-constructor, in large part because it does not contain a universal-construction component.
- It is easy to program with the help of the associated Python utility script, assembly.py, and associated resources which can be found in the project's GitHub repository.[2]
- It is capable of performing standard 8-bit AND, OR, XOR, and NOT operations using any of its eight variables.
References
- ↑ Nicolas Loizeau (19 November 2016). "Programmable computer". Retrieved on 30 October 2019.
- ↑ Nicolas Loizeau (18 November 2018). "GOL computer". Retrieved on 30 October 2019.
