OCA:SmoothLife: Difference between revisions
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[[Image:SmoothLifeL.gif|frame|right|'SmoothLifeL' set of parameters]] | [[Image:SmoothLifeL.gif|frame|right|'SmoothLifeL' set of parameters]] | ||
'''SmoothLife''' is a family of rules created by [[Stephan Rafler]]. It was designed as a [[continuous spatial automaton|continuous]] version of [[Conway's Game of Life]], using floating-point values instead of integers. | '''SmoothLife''' is a family of rules created by [[Stephan Rafler]]. It was designed as a [[continuous spatial automaton|continuous]] version of [[Conway's Game of Life]], using floating-point values instead of integers. | ||
Revision as of 17:58, 5 December 2019
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SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life, using floating-point values instead of integers.
Different sets of parameters can produce a wide variety of life forms. Since all parameters are real (floating point) numbers, a slight modification in parameters produces a slight change in object behavior. Some sets of parameters produce many interesting phenomena, such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the cords that join the blobs (see picture).
External links
- Project homepage
- Slides showing how the rule works
- Paper describing SmoothLife and SmoothLifeL
- Video demonstration of SmoothLifeL
- Continuous spatial automaton at Wikipedia