Repeat time: Difference between revisions

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Factored out from Stable reflector; "repeat time" applies to other kinds of objects as well.
m Lexicon link
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For example, the repeat time of a [[stable reflector]] is the number of generations after the acceptance of one spaceship required for the reflector to be able to reflect the next spaceship; the repeat time of an [[eater]] is the number of generations after the start of the consumption of an object for the eater to be able to consume another object.
For example, the repeat time of a [[stable reflector]] is the number of generations after the acceptance of one spaceship required for the reflector to be able to reflect the next spaceship; the repeat time of an [[eater]] is the number of generations after the start of the consumption of an object for the eater to be able to consume another object.


==Also see==
==See also==
* [[Eater]]
* [[Eater]]
* [[Stable reflector]]
* [[Stable reflector]]
==External links==
{{LinkLexicon|lex_r.htm#repeattime}}

Revision as of 20:37, 27 December 2018

The repeat time, also called the recovery time or compression of a functional object is the minimum number of generations between repeated uses of said object.

For example, the repeat time of a stable reflector is the number of generations after the acceptance of one spaceship required for the reflector to be able to reflect the next spaceship; the repeat time of an eater is the number of generations after the start of the consumption of an object for the eater to be able to consume another object.

See also