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A '''pattern''' is any configuration of alive and dead [[cell]]s. The number of alive cells is usually finite, and patterns are usually only considered interesting if they evolve in special ways. Certain families of patterns of interest include [[oscillator|oscillators]] and [[spaceships]]. | A '''pattern''' is any configuration of alive and dead [[cell]]s. The number of alive cells is usually finite, and patterns are usually only considered interesting if they evolve in special ways. Certain families of patterns of interest include [[oscillator|oscillators]] and [[spaceships]]. | ||
For a one-dimensional [[field]] '''F''' = {1, 2, 3}<sup>2</sup> with 2 states, there are 2<sup>18</sup> = 262,144 different patterns. With the addition of another state, there are 134,217,728 different patterns. | |||
==See also== | ==See also== | ||
*[[:Category:Patterns|List of patterns]] | *[[:Category:Patterns|List of patterns]] | ||
{{stub}} | {{stub}} | ||
Revision as of 06:56, 16 January 2014
A pattern is any configuration of alive and dead cells. The number of alive cells is usually finite, and patterns are usually only considered interesting if they evolve in special ways. Certain families of patterns of interest include oscillators and spaceships.
For a one-dimensional field F = {1, 2, 3}2 with 2 states, there are 218 = 262,144 different patterns. With the addition of another state, there are 134,217,728 different patterns.
See also
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