Rule:Lifewithfourcell: Difference between revisions
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Tommyaweosme (talk | contribs) Created page with "@RULE lifewithfourcell there are 3 states: 0 empty 1 life 2 fourcell most big soups result in fourcells crystalizing the life most small soups are just conways game of life but slightly different (i got a beehive with tail using the soup below) {{EmbedViewer |rle = x = 38, y = 42, rule = lifewithfourcell 2A3.2A2.A.3A.3A.2A3.9A2.3A$A3.A2.2A.A2.A.2A2.A4.6A.A2.2A$A.A5.3A4.7A. A.A3.A2.A.A.2A$5A.A.A2.A.A.2A5.2A3.A3.A2.A$.3A.A2.4A.4A.A2.A.4A4.A.A. A$A.A.A3.2A3.4A..." |
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n_states:3 | n_states:3 | ||
neighborhood:Moore | neighborhood:Moore | ||
symmetries: | symmetries:permute | ||
var a={1,2} | var a={1,2} | ||
var b=a | var b=a | ||
Latest revision as of 14:13, 23 March 2024
@RULE lifewithfourcell
there are 3 states: 0 empty 1 life 2 fourcell
most big soups result in fourcells crystalizing the life
most small soups are just conways game of life but slightly different (i got a beehive with tail using the soup below)
the soup
(click above to open LifeViewer)
(click above to open LifeViewer)
@TABLE n_states:3 neighborhood:Moore symmetries:permute var a={1,2} var b=a var c=a var d={0,2} var e=d var f=d var g=d var h=d var i=d var j=d var k=d var l={0,1,2} var m=l var n=l var o=l var p=l var q=l var r=l var s=l var t={0,1} var u=t var v=t var w=t var x=t var y=t
1, 1,1,f,g,h,i,j,k, 1 1, 1,1,1,g,h,i,j,k, 1 2, 2,2,t,u,v,w,x,y, 2 2, 2,2,2,2,v,w,x,y, 2 1, l,m,n,o,p,q,r,s, 0 2, l,m,n,o,p,q,r,s, 0 0, 1,1,1,1,1,1,0,0, 2 0, 1,1,1,g,h,i,j,k, 1 0, 2,2,2,o,p,q,r,s, 2
@NAMES 0 empty 1 life 2 four cell
@COLORS 0 0 0 0 1 255 255 255 2 0 128 255