Triangular tiling: Difference between revisions

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==See also==
==See also==
* [[Triangular neighbourhood]]
* [[Triangular neighbourhood]]
* [[Java Triangular Cell]]


==Further reading==
==Further reading==
; Forum threads
* {{LinkForumThread|format=ref|f=11|t=960|title=Triangular neighborhood (Carter Bays' TriLife rules)}}
* {{LinkForumThread|format=ref|f=11|t=960|title=Triangular neighborhood (Carter Bays' TriLife rules)}}
* {{LinkForumThread|format=ref|f=11|t=965|title=Triangular & Tripod von Neuman neighborhoods}}
* {{LinkForumThread|format=ref|f=11|t=4272|title=Triangular neighbourhood rules}}
* {{LinkForumThread|format=ref|f=11|t=5211|title=Defining coordinates and directions on hexagonal/triangular grids}}
* {{LinkForumThread|format=ref|f=11|t=5211|title=Defining coordinates and directions on hexagonal/triangular grids}}
; Other
* {{LinkWikipedia|Triangular_tiling|name=Triangular tiling}}
* {{LinkWikipedia|Triangular_tiling|name=Triangular tiling}}
* {{cite web
* {{cite web

Revision as of 08:49, 27 March 2023

The triangular tiling, triangular grid, triangular tessellation or triangular lattice (Schläfli symbol {3,6}) is one of the three possible regular tilings of the plane, alongside the square tiling and hexagonal tiling. It is constructed with six triangles being placed at each vertex.

Of the three regular 2D tilings, it is by far the least investigated, with very little native software support. Native support for triangular rules is offered by some general-purpose cellular automaton simulation programs, although said support is seldom without flaw.

See also

Further reading

Forum threads
Other