Rule:Sticky: Difference between revisions

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m removed @COLORS and changed @TABLE to use commas in an attempt to make it work
i swear if it's the missing equals sign that breaks it for lifeviewer
 
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@RULE Sticky
@RULE Sticky


https://conwaylife.com/forums/viewtopic.php?f=11&t=3537&start=25#p92682
https://www.conwaylife.com/forums/viewtopic.php?f=11&t=3537&p=63589#p63589
 
@COLORS
0 48 48 48
1 255 32 64
2 96 96 128
3 64 192 255


@TABLE
@TABLE
Line 7: Line 13:
neighborhood:Moore
neighborhood:Moore
symmetries:rotate4reflect
symmetries:rotate4reflect
var a{0,1,2,3}
var a={0,1,2,3}
var b=a
var b=a
var c=a
var c=a
Line 15: Line 21:
var g=a
var g=a
var h=a
var h=a
var I{0, ,2, }
var J=I
var K=I
var L=I
var M=I
var O{0,1, , }
var P=O
var Q=O


#SPACE
#SPACE
# shoot
  #shoot
0,1,2,0,0,0,2,3,0,2
    0 1,2,0,0,0,2,3,0 2
# offset
  #offset
0,1,3,1,d,1,3,1,h,0
    0 1,3,1,d,1,3,1,h 0
0,1,3,1,3,1,f,g,h,0
    0 1,3,1,3,1,f,g,h 0
0,1,3,1,d,1,f,g,h,3
    0 1,3,1,d,1,f,g,h 3
# pull
  #pull
0,0,2,1,2,0,O,P,Q,2
    var A={0,1}
0,2,2,1,2,2,f,g,h,0
    var B=A
# construct
    var C=A
0,3,3,0,d,e,f,0,2,2
    0 0,2,1,2,0,A,B,C 2
0,3,3,0,d,e,f,g,1,1
    0 2,2,1,2,2,f,g,h 0
0,3,3,0,d,e,f,g,0,1
  #construct
0,2,3,3,2,0,0,0,0,2
    0 3,3,0,d,e,f,0,2 2
0,3,3,c,d,e,f,g,h,0
    0 3,3,0,d,e,f,g,1 2
# push
    0 3,3,0,d,e,f,g,0 1
0,3,1,I,J,K,L,M,0,2
    0 2,3,3,2,0,0,0,0 2
0,2,2,1,d,e,f,g,h,1
    0 3,3,c,d,e,f,g,h 0
# photon
  #push
0,3,2,c,0,3,0,g,0,2
    var A={0,2}
0,3,2,c,d,e,f,g,0,0
    var B=A
0,3,b,c,d,e,f,g,h,3
    var C=A
    var D=A
    var E=A
    0 3,1,A,B,C,D,E,0 2
    0 2,2,1,d,e,f,g,h 1
  #photon
    0 3,2,c,0,3,0,g,0 2
    0 3,2,c,d,e,f,g,0 0
    0 3,b,c,d,e,f,g,h 3


#BLOCK
#BLOCK
# shoot
  #shoot
1,3,3,0,0,0,0,0,0,0
    1 2,2,3,d,3,2,0,0 1
1,3,3,0,0,0,0,2,0,0
    1 3,3,0,0,0,0,0,0 0
# construction
    1 3,3,0,0,0,0,2,0 0
1,3,2,2,d,e,f,g,0,2
  #construction
1,2,2,c,d,e,3,g,h,3
    var A={0,1}
1,2,2,O,d,e,f,g,h,0
    var B=A
    var C=A
    1 2,2,3,0,0,A,B,C 1
    1 2,2,3,0,1,A,B,C 2
    1 2,2,2,d,e,f,g,h 0
    1 2,2,c,d,e,3,g,h 3
    1 2,2,0,d,e,f,g,0 0


#TAIL
#TAIL
# construct
  #construct
2,3,3,0,0,0,0,0,0,3
    2 3,3,0,0,0,0,0,0 3
# shoot
  #shoot
2,3,0,0,0,2,0,0,0,1
    2 3,0,0,0,2,0,0,0 1
# retract
  #retract
2,0,0,0,0,0,0,0,0,1
    2 0,0,0,0,0,0,0,0 1
# basic
  #basic
2,a,b,c,d,e,f,g,h,0
    2 a,b,c,d,e,f,g,h 0


#SIGNAL
#SIGNAL
# construct
  #construct
3,3,2,0,0,2,0,0,0,2
    3 3,2,0,0,2,0,0,0 2
3,3,0,2,0,0,f,0,0,3
    3 3,0,2,0,0,f,0,0 3
# cancel
  #cancel
3,2,b,2,d,0,f,0,h,0
    3 2,b,2,d,0,f,0,h 0
# photon
  #photon
3,a,b,c,d,e,f,g,h,2
    3 a,b,c,d,e,f,g,h 2

Latest revision as of 00:19, 11 July 2021

@RULE Sticky

https://www.conwaylife.com/forums/viewtopic.php?f=11&t=3537&p=63589#p63589

@COLORS 0 48 48 48 1 255 32 64 2 96 96 128 3 64 192 255

@TABLE n_states:4 neighborhood:Moore symmetries:rotate4reflect var a={0,1,2,3} var b=a var c=a var d=a var e=a var f=a var g=a var h=a

  1. SPACE
 #shoot
   0 1,2,0,0,0,2,3,0 2
 #offset
   0 1,3,1,d,1,3,1,h 0
   0 1,3,1,3,1,f,g,h 0
   0 1,3,1,d,1,f,g,h 3
 #pull
   var A={0,1}
   var B=A
   var C=A
   0 0,2,1,2,0,A,B,C 2
   0 2,2,1,2,2,f,g,h 0
 #construct
   0 3,3,0,d,e,f,0,2 2
   0 3,3,0,d,e,f,g,1 2
   0 3,3,0,d,e,f,g,0 1
   0 2,3,3,2,0,0,0,0 2
   0 3,3,c,d,e,f,g,h 0
 #push
   var A={0,2}
   var B=A
   var C=A
   var D=A
   var E=A
   0 3,1,A,B,C,D,E,0 2
   0 2,2,1,d,e,f,g,h 1
 #photon
   0 3,2,c,0,3,0,g,0 2
   0 3,2,c,d,e,f,g,0 0
   0 3,b,c,d,e,f,g,h 3
  1. BLOCK
 #shoot
   1 2,2,3,d,3,2,0,0 1
   1 3,3,0,0,0,0,0,0 0
   1 3,3,0,0,0,0,2,0 0
 #construction
   var A={0,1}
   var B=A
   var C=A
   1 2,2,3,0,0,A,B,C 1
   1 2,2,3,0,1,A,B,C 2
   1 2,2,2,d,e,f,g,h 0
   1 2,2,c,d,e,3,g,h 3
   1 2,2,0,d,e,f,g,0 0
  1. TAIL
 #construct
   2 3,3,0,0,0,0,0,0 3
 #shoot
   2 3,0,0,0,2,0,0,0 1
 #retract
   2 0,0,0,0,0,0,0,0 1
 #basic
   2 a,b,c,d,e,f,g,h 0
  1. SIGNAL
 #construct
   3 3,2,0,0,2,0,0,0 2
   3 3,0,2,0,0,f,0,0 3
 #cancel
   3 2,b,2,d,0,f,0,h 0
 #photon
   3 a,b,c,d,e,f,g,h 2