Catch and throw: Difference between revisions
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|viewerconfig = #C [[ THEME 6 GRID THUMBLAUNCH THUMBSIZE 2 GPS 16 AUTOSTART LOOP 192 ]] | |viewerconfig = #C [[ THEME 6 GRID THUMBLAUNCH THUMBSIZE 2 GPS 16 AUTOSTART LOOP 192 ]] | ||
}} | }} | ||
==Also see== | |||
* [[Stop and restart]] | |||
==External links== | ==External links== | ||
{{LinkLexicon|lex_c.htm#catchandthrow}} | {{LinkLexicon|lex_c.htm#catchandthrow}} | ||
Latest revision as of 06:07, 28 November 2023
Catch and throw is a technology used (e.g., in the Caterpillar) to adjust the timing of a glider by turning it into a stationary object using one interaction, and then later restoring it using a second interaction. The interations are caused by passing objects which are not otherwise affected. The direction of the glider is not usually changed.
Here is an example where a glider is turned into a boat by the first LWSS, and is then restored by the remaining spaceships:
| (click above to open LifeViewer) RLE: here Plaintext: here |
Also see
External links
- Catch and throw at the Life Lexicon