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[[Image:SmoothLifeL.gif|framed|right|'SmoothLifeL' set of parameters]]SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life - using floating point values instead of integers. Different sets of parameters can give widely varying 'forms of life'. Since all parameters are real (floating point) numbers, sligh modification in parameters gives slight changes in life 'behaviour'. Some sets of parameters produces many interesting phenomena such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the 'cords' that join the blobs (as shown on the picture). You can see 'cell' division, growth and decay.
{{Move|SmoothLife|Not a single rule but a family of rules; families of rules aren't usually in the OCA namespace.}}
{{Stub}}
[[Image:SmoothLifeL.gif|frame|right|'SmoothLifeL' set of parameters]]
'''SmoothLife''' is a family of rules created by Stephan Rafler. It was designed as a continuous version of [[Conway's Game of Life]], using floating-point values instead of integers.  


Executables and sources for the program (C++/OpenGL/GLee) are here: http://sourceforge.net/projects/smoothlife/
Different sets of parameters can produce a wide variety of life forms. Since all parameters are real (floating point) numbers, a slight modification in parameters produces a slight change in object behavior. Some sets of parameters produce many interesting phenomena, such as [[spaceship|gliders]] that can travel in any direction, rotating pairs of gliders, [[wickstretcher]]s and the appearance of elastic tension in the cords that join the blobs (see picture).


(Archive contains three executables, SmoothLife, the main program that needs OpenGL 3.0 or above
SmoothLife can be simulated in [[Ready]].
and may not work on older and embedded videocards. So about older version, SmoothLifeSphere.
SmoothLifeFB, FreeBasic version, should work anywhere, but is have only one hardcoded set of parameters.)


Add this line to the top of SmoothLifeConfig.txt and run the SmoothLife.exe:<br>
== External links ==
2 1 10.0 3.0 10.0 0.100 0.257 0.336 0.365 0.549 2 4 4 0.028 0.147 // L
* [https://sourceforge.net/projects/smoothlife/ Project homepage]
* [https://www.youtube.com/watch?v=iyTIXRhjXII Slides showing how the rule works]
* [https://arxiv.org/abs/1111.1567 Paper describing SmoothLife and SmoothLifeL]
* [https://www.youtube.com/watch?v=KJe9H6qS82I Video demonstration of SmoothLifeL]
* {{LinkWikipedia|Continuous_spatial_automaton|name=Continuous spatial automaton}}


Or in ''Ready'':<br>
[[Category:Cellular automata]]
Download this file: http://reaction-diffusion.googlecode.com/svn/trunk/Ready/Patterns/smoothlife_smoothlifeL.vti<br>
[[Category:Alien rules]]
Download ''Ready'' and open the vti file: http://code.google.com/p/reaction-diffusion
 
Slides showing how the rule works: http://www.youtube.com/watch?v=iyTIXRhjXII<br>
Paper describing SmoothLife and SmoothLifeL: http://arxiv.org/abs/1111.1567<br>
More videos by Stephan: https://www.youtube.com/playlist?list=PL69EDA11384365494&feature=plcp<br>
 
via: Tim Hutton<br>
Original Google+ post: http://plus.google.com/110214848059767137292/posts/WtPBhYJswAe<br>
YouTube post: http://www.youtube.com/watch?v=KJe9H6qS82I

Latest revision as of 16:14, 16 February 2026

It has been proposed that this page be moved to SmoothLife due to the following reason: Not a single rule but a family of rules; families of rules aren't usually in the OCA namespace.
This article is a stub. You can help LifeWiki by expanding it.
'SmoothLifeL' set of parameters

SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life, using floating-point values instead of integers.

Different sets of parameters can produce a wide variety of life forms. Since all parameters are real (floating point) numbers, a slight modification in parameters produces a slight change in object behavior. Some sets of parameters produce many interesting phenomena, such as gliders that can travel in any direction, rotating pairs of gliders, wickstretchers and the appearance of elastic tension in the cords that join the blobs (see picture).

SmoothLife can be simulated in Ready.